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Sniper POV (Read 327 times)
InSomNiaN
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Sniper POV
12.09.03 at 15:48:12
 
Hi all... I read a while ago that this game (sniper) works fine on a Voodoo5, however after buying the game, I seem to have alot of graphic corruption on the screen.  I'm using Win98 SE, and have tried most of the drivers, including 1.04, 1.04.1 (beta) 1.07, 3dhq beta 4 +10, and amigermerlin 2.9... Does anyone have any ideas?
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InSomNiaN
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Re: Sniper POV
Reply #1 - 12.09.03 at 18:26:18
 
Hi Patience, thnx for your swift reply. 
The min specs are:
P III 600Mhz  (Mine is XP2000, 512mb, v5 AGP, DX9)
16mb video card
DX8


When i say graphic corruption, I mean I have some screen tearing (similar to aggressive HSR in Q3).  The background and forground are fine, but the rain on the first level is green and in turn, it has green corruption/flickering on the screen.
Hope this helps Smiley
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InSomNiaN
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Re: Sniper POV
Reply #2 - 12.09.03 at 18:29:57
 
Just some additional info as well.....it states on the box that the recommended specs are a 32mb OpenGL video card (doesn't state 1.1 or 1.2), so I've also tried using the wicked GL driver, but to no avail.   
Regardless of the driver I use, the graphic corruption is exactly the same....just seems strange 2 me...... ???
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Andrew Boiu
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LDE-BDreams

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Re: Sniper POV
Reply #3 - 15.09.03 at 09:49:04
 
Could be a color depth issue. Try 16bit, and disable texture compression from the 3dfx settings pannel.
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InSomNiaN
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Re: Sniper POV
Reply #4 - 16.09.03 at 09:29:30
 
I've tried changing the colour depth, but 2 no avail.
I'll try disabling the texture compression next, c how it goes  Smiley
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Andrew Boiu
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LDE-BDreams

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Re: Sniper POV
Reply #5 - 16.09.03 at 10:11:16
 
Another idea... The game is OpenGL, so the combination glide-opengl translator is critical. Might give a try with this couple, although it's not documented for this game's usage: http://bdreams.012webpages.com/Download/Drivers/Drivers.htm. Try them, even if the name is different from what you expect. When installing ignore the "NFS" requirements.
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InSomNiaN
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Re: Sniper POV
Reply #6 - 18.09.03 at 08:49:34
 
Hi Patience,
AFAIK there is no demo available for this game. I was waiting for the demo a while ago, but it never came out, so  thats why I bought the game....  Smiley
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Andrew Boiu
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LDE-BDreams

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Re: Sniper POV
Reply #7 - 18.09.03 at 09:33:43
 
Any config, settings inside a file out there? Any file in which to find out things like in q3config.cfg ( Use texture compression 1, Multitexture 1...) from Quake3?

If yes, send your .cfg or anything like it to Beyond Dreams, or better contact us directly at our e-mail address: bdreams2003@yahoo.com.

The aim is to solve this problem, and implement the fix in our future driver release. So, it is your benefit in contributing.
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Re: Sniper POV
Reply #8 - 18.09.03 at 14:02:29
 
I'd be more than happy to contribute in any way possible. Smiley 
Disabling the texture compression didn't help, but I'm yet to try those other drivers you suggested. 
Here is a copy of the .cfg file. I can also email it to you if you like.  I've tried turning options on and off, but it doesn't seem to have any effect.    Angry
Anyway, here it is:

"numconsolelines" "0"
"alwaysflushlog" "1"
"Speech" "1"
"locale" "1"
"optimizesurfaces" "1"
"windowed" "0"
"saturate" "0"
"bitdepth" "16"
"screenwidth" "800"
"errorlog" "0"
"MaxFPS" "160"
"MaxTextureSize" "512*512"
"CInvertMouse" "0"
"God" "0"
"enabledevice" "##mouse"
"Music" "1"
"ModelShadow_proj_enable" "0"
"Sound" "1"
"lightmaps" "0"
"ModelShadow_proj_alpha" "300"
"CWeaponBob" "1"
"showframerate" "2"
"screenheight" "600"
"ServerProps" "0.000000"
"CAutoQuickSave" "1"
"MaxModelLights" "4"
AddAction A 1
AddAction B 2
AddAction C 3
AddAction D 4
AddAction E 5
AddAction F 6
AddAction G 7
AddAction H 8
AddAction I 9
AddAction J 10
AddAction K 11
AddAction L 12
AddAction M 13
AddAction N 14
AddAction O 15
AddAction P 16
AddAction Q 17
AddAction R 18
AddAction S 19
AddAction T 20
AddAction U 21
AddAction V 22
AddAction W 23
AddAction X 24
AddAction Y 25
AddAction Z 26
AddAction LeftShift 27
AddAction RightShift 28
AddAction Alt 29
AddAction Space 30
AddAction Enter 31
AddAction Num0 32
AddAction Num1 33
AddAction Num2 34
AddAction Num3 35
AddAction Num4 36
AddAction Num5 37
AddAction Num6 38
AddAction Num7 39
AddAction Num8 40
AddAction Num9 41
AddAction UpArrow 42
AddAction DownArrow 43
AddAction LeftArrow 44
AddAction RightArrow 45
AddAction Delete 46
AddAction Insert 47
AddAction End 48
AddAction Home 49
AddAction PgDown 50
AddAction PgUp 51
AddAction NumDel 52
AddAction NumEnter 53
AddAction NumPlus 54
AddAction NumMinus 55
AddAction BackSpace 56
AddAction Comma 57
AddAction Dot 58
AddAction Slash 59
AddAction Semicolon 60
AddAction Apostrophe 61
AddAction SqBracketLeft 62
AddAction SqBracketRight 63
AddAction BackSlash 64
AddAction Minus 65
AddAction Equals 66
AddAction LeftControl 67
AddAction RightControl 68
AddAction Quit 250
AddAction QuickSave 251
AddAction QuickLoad 252
AddAction Axis1 -1
AddAction Axis2 -2
AddAction Axis3 -3
AddAction Menu 70
AddAction Weapon1 71
AddAction Weapon2 72
AddAction Weapon3 73
AddAction Weapon4 74
AddAction Weapon5 75
AddAction Weapon6 76
AddAction Weapon7 77
AddAction Weapon8 78
AddAction F1 80
AddAction F2 81
AddAction F3 82
AddAction F4 83
AddAction MButton0 84
AddAction MButton1 85
AddAction MButton2 86

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Andrew Boiu
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LDE-BDreams

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Re: Sniper POV
Reply #9 - 18.09.03 at 14:24:59
 
By a study of the game strange output, theoretically, it might be an "alpha color combine" feature of the drivers that don't work corectly. This means that the alpha channel (transparency is not computed corectly), and either another texture ( rain look), is not seen as an alpha texture, and is computed as a normal one, resulting the green effect. Also, it might as well be the case that on the rain, there is no texture sent actually to the card (drivers and game issue).

Sending some pictures (fullscreen snapshots from in-game) might make the tracking of the problem better. Regarding the config you took out, it's not the amount of settings to help easily to track down the game problem, so much more work is needed to solve it.

Also, another bad aspect is that we can't do a test on a Voodoo5, so we fully rely on users feedback...
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