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3dfx Section >> 3dfx Drivers >> Glide 32bit rendering issue
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Message started by mzry on 25.04.16 at 14:57:18

Title: Glide 32bit rendering issue
Post by mzry on 25.04.16 at 14:57:18
Hi!

I was really keen to try forcing Glide to 32bit (one of the main reasons I wanted a 5500) but from what I can see the function doesn't seem to have any effect. I am using a v5500 with XP and Amigamerlin 3.1 r11 drivers (SFFT doesn't seem to work for me, I just get corrupt 2D desktop when installing them)

I am using Unreal as my test game and the reason I can tell there is no difference: With 32bit enabled colour banding around light sources should be completely smooth & dark areas should be smooth without the classic 3dfx dithering present. When I force 32bit it makes no difference to the image quality / banding / dithering. I also ran Timedemo 1 and there was zero difference in performance.

I've tried forcing the option in both 3dfx tools and vctrl.

Have any other voodoo5 owners ever experienced this?

BTW I'm new, first post :)

Thx

Title: Re: Glide 32bit rendering issue
Post by Narmounet on 13.05.16 at 09:03:09
As far I remember Glide doesn't support 32 bits.

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