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3dfx Section >> Games >> Measuring FPS in Glide games? http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1368695548 Message started by VooDooMan on 16.05.13 at 11:12:28 |
Title: Measuring FPS in Glide games? Post by VooDooMan on 16.05.13 at 11:12:28
Is there a way to monitor FPS in Glide supported games?
Fraps does not seem to work... |
Title: Re: Measuring FPS in Glide games? Post by vetz on 17.05.13 at 01:33:29
If there aren't any built-in frame counter then as far as I know you're out of luck.
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Title: Re: Measuring FPS in Glide games? Post by subhumangarbage on 17.05.13 at 22:39:59 vetz wrote on 17.05.13 at 01:33:29:
Yeah, you have to use the games' engine built in function if it has it in order to do so. In unreal you have to type "Timedemo 1" in order to do so and start a new match. Or for example, 4x4 Evolution can display fps too by typing the word GOLDFINGER during a race, and then FRAME. Same goes for Monster Truck Madness 2, though you don't have to type the former one. |
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