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3dfx Section >> Games >> Nexuiz on 3dfx cards http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1203443079 Message started by レイレイ on 19.02.08 at 19:44:39 |
Title: Nexuiz on 3dfx cards Post by レイレイ on 19.02.08 at 19:44:39
P2 233MHz, Banshee 16mb, WinXP, MesaFX:
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Title: Re: Nexuiz on 3dfx cards Post by ps47 on 19.02.08 at 21:17:48
2 fps.. ::).it ran much more decently on my voodoo5,if memory serves-that pc is just enough to run original quake in hi res..30 000th post in the forum,btw ;D
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Title: Re: Nexuiz on 3dfx cards Post by paulpsomiadis on 19.02.08 at 23:36:31
A modified Quake engine - Darkplaces.
Shame it REQUIRES HW TnL as standard... Interesting though! P.S. - Welcome to Falconfly forum @レイレイ |
Title: Re: Nexuiz on 3dfx cards Post by レイレイ on 20.02.08 at 22:13:15
There's no HW T&L implemented in Darkplaces
I'm surprised it even looks like this at all considering Banshee only has one TMU. It may run better if I stick a Voodoo2 in there. |
Title: Re: Nexuiz on 3dfx cards Post by paulpsomiadis on 21.02.08 at 14:38:47
Hmm...the only reason for the LOW framerate would be HW TnL as a requirement. :-/
The only reason I said this is that the homepage lists a Geforce 2 as the minimum spec. :P Whatever! ::) |
Title: Re: Nexuiz on 3dfx cards Post by レイレイ on 22.02.08 at 07:49:16
It's only listed as minimum spec for the use of cubemapping and bumpmapping, and the stencil buffer
I know the Darkplaces engine pretty much in and out, and it does not use Hardware Transform & Lighting. |
Title: Re: Nexuiz on 3dfx cards Post by paulpsomiadis on 23.02.08 at 01:13:53
Could be because of multitexture - or lack thereof on the Banshee... :-/
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