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3dfx Section >> Games >> Nexuiz on 3dfx cards
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Message started by レイレイ on 19.02.08 at 19:44:39

Title: Nexuiz on 3dfx cards
Post by レイレイ on 19.02.08 at 19:44:39
P2 233MHz, Banshee 16mb, WinXP, MesaFX:



Title: Re: Nexuiz on 3dfx cards
Post by ps47 on 19.02.08 at 21:17:48
2 fps.. ::).it ran much more decently on my voodoo5,if memory serves-that pc is just enough to run original quake in hi res..30 000th post in the forum,btw ;D


Title: Re: Nexuiz on 3dfx cards
Post by paulpsomiadis on 19.02.08 at 23:36:31
A modified Quake engine - Darkplaces.

Shame it REQUIRES HW TnL as standard...

Interesting though!

P.S. - Welcome to Falconfly forum @レイレイ

Title: Re: Nexuiz on 3dfx cards
Post by レイレイ on 20.02.08 at 22:13:15
There's no HW T&L implemented in Darkplaces




I'm surprised it even looks like this at all considering Banshee only has one TMU. It may run better if I stick a Voodoo2 in there.

Title: Re: Nexuiz on 3dfx cards
Post by paulpsomiadis on 21.02.08 at 14:38:47
Hmm...the only reason for the LOW framerate would be HW TnL as a requirement. :-/

The only reason I said this is that the homepage lists a Geforce 2 as the minimum spec. :P

Whatever! ::)

Title: Re: Nexuiz on 3dfx cards
Post by レイレイ on 22.02.08 at 07:49:16
It's only listed as minimum spec for the use of cubemapping and bumpmapping, and the stencil buffer

I know the Darkplaces engine pretty much in and out, and it does not use Hardware Transform & Lighting.

Title: Re: Nexuiz on 3dfx cards
Post by paulpsomiadis on 23.02.08 at 01:13:53
Could be because of multitexture - or lack thereof on the Banshee... :-/

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