Well my poor little Connect3D 9800 pro 128 just died, I only had it for just 1 month and 14 days
, so i did recieve my money back, good service, hehe
so a month later, i bought a XFX GeForce 6800 GT 256MB GDDR3 Dual DVI for 419 Euro's at the HCC Beurs in Utrecht, that's like the dutch PC expo, the biggest one in Holland
Thankx to dborca and zeckensack a very good friend of dborca, I got 3dfx Glide working on my GeForce 68000 GT
here my topic on that idea:
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1456andere the very usefull tool too:
http://www.zeckensack.de/glide/archive/GlideWrapper080e.exehere the source:
http://www.zeckensack.de/glide/index.htmlanyway I ran Unreal Tournament in Glide at reso 1024 x 768x 16 with FSAA x8S and AF x16 and got a nice 112Frames per sec on my A64 3200+ 1MB L2 machine.
First I thought that isn't much but zeckensack said that is quite alot, and it's kinda stressfull for my NV40.
Here's the fun part, the NV40 has the M-Buffer, that's the part from the Rampage, it make your gameplay with FSAA at higher reso playble without large dropouts, and yes at 1600x 1200x 16 in glide i got with FSAA x8S and AF x16 an nice and clean 80 frames per sec. not bad.
The NV40 also has well known features of the T-Buffer too,
it has Motion Blur, depth of field Blur, Soft Shadows and Soft Reflections, so most of 3dfx's technology has been put into NV40, the only thing that was missing was the famous API --> 3dfx Glide.
This is what I learned from dborca:
nVidia does not have a Glide-like low-level interface. it was 3dfx proprietary, yet the API was public. i don't know what went wrong, but it was never adopted by other companies. perhaps it was so closely designed around the Voodoo chips. Glide was a RASTERIZATION library, and many RENDERING libraries could have been built on top of Glide, sparing the renderer of the grossy cross-platform details. however, Glide COULD have been a bit more lenient / general. then, maybe - just maybe - it could have been embraced by other IHVs.I suppose it is still possible to use Glide but then in an other way. At first the NV 40 is a GPU they are programable, so maybe it's possible to implent the Glide API in the NV40 it's self.
So dborca also added this:
speaking of http://www.zeckensack.de/, i personally never tested it. but the guy knows what he's doing (also, the lib is pretty uptodate: after i pointed out a bug in his wbuffer code, he fixed the problem asap).And that gave me a new chance of trying Glide on my NV40 based card, though this is one of the best glide based wrappers out there.
So I learned that MesaFX on a Geforce isn't so sufficiant, because they already have good OpenGL them selves, at first i though I could use MesaFX working on the GeForce 6800 GT to get Glide working, but nope that wasn't the fact!
anyway my Experiment with a non-3dfx card is verywell done with. But Is there a way to implent 3dfx Glide API in The NV40 it's self?
f someone knows this, just yell it out
So here's my new Card:)
Here the nice Box:
And here the added gear and booklets:
and yes the PCB is Blue and not green, the green PCB cards are older .