Quote:The trilinear filtering seems a surprising achievemnt. How it has been done? Until now there were informations that the Voodoo's cand do trilinear hardware, but the driver arhitecture won't permit it.
Haven't you paid any attention? Different driver architecture, duh.
Quote:Vertex and Pixel Shader. For pixel shader, how exactly can you lie the program to do something, because in general you can obtain nothing on certain light maps, or barely no lightning at all on objects visible, if you don't have pixel shader operations performed. Everything goes black, and that's it. At least in theory...
As far as I know, you can't. Shaders on video cards are very powerful, about the equivalent to a P4 10GHz. There's a project on sourceforge to use the shaders to run C applications.
Quote:Is there a specific way in which Voodoo's card can lie that they have Hw TNL, as sometimes, if the coding is good, this can lead to a small performance gain, if the card can take more (or the processor).
Well, since the card has absolutely no TnL unit, TnL cannot be done by the card! That's why there's 3D Analyzer!
Quote:Any future developments on texture compression are planned? Perhaps a PAL-8 texture transformation format from S3tc or DXT, excellent for V2,V3?
Have you not heard the man?? NO COMPRESSION IN MESA!
Quote:Anyway this is a very good achievement. I suppose that if you would have the time, you could go as up as OpenGL 2.0 compatibility, which is incredibble.
Maybe in software...
Sorry dan, I'll let you reply since you know much more about this then I could ever hope to, but I just had to respond, this ignorance really irks me at times.