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3dfx Section >> Games >> Papyrus NASCAR Racing 1999
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Message started by akula65 on 28.05.04 at 16:03:04

Title: Papyrus NASCAR Racing 1999
Post by akula65 on 28.05.04 at 16:03:04
Here are some comments on the Glide support of this game:

This game supports Glide, but the only graphics resolution available in this game under Windows appears to be 640x480.


During installation you are prompted to make the following selection:

Choose either a Windows 95/98 or DOS version:

 Windows 95/95 Software Adapter
 Windows 95/95 3dfx Adapter
 DOS Software Adapter
 DOS Rendition Adapter
 DOS 3dfx Adapter


There is a 3dfx splash screen at the beginning of the game if you install the Windows 95/98 3dfx version even though there is never any specific mention of "Glide" in the documentation, so "3dfx Adapter" references apparently refer to "Glide".  


Here are some excerpts from the Readme.txt file:

I. MINIMUM REQUIREMENTS
-----------------------

Minimum:
     Windows 95/98
     Pentium                        
     24MB RAM                        
     DOS compatible soundcard (DOS Versions)
     DirectSound compatible soundcard (Windows Versions)
     2X CD-ROM Drive                
     VGA 320x200 (DOS Versions)
     640x480 256 colors (Windows Versions)                
           
Recommended:
     Pentium-100+
     32MB RAM
     4X CD-ROM DRIVE
     3Dfx or Rendition 3D accelerator



ENVIRONMENTAL VARIABLES

3Dfx Specific:
N2FXAA 2          Use to enable AntiAlias



3DFX ISSUES

The Windows 3Dfx version of NASCAR Racing 1999 Edition allows you to return to your Windows desktop by pressing the Windows key on your keyboard or by pressing ALT-TAB to switch to another active application.  Some users may experience problems with the mouse cursor being confined to a small portion of the screen upon returning to the game.  This usually can be resolved by repeating the process of switching back to the desktop and then back into the game.

Additionally the text/numeric stamp tool in NASCAR Racing 1999 Edition's Paint Shop does not work properly in the Windows 3Dfx version.




For reference purposes, my system has the following components:

  Soyo SY-7VCAE Motherboard
  Intel Pentium III  933 MHz Socket 370 Processor
  3dfx Voodoo5 64MB AGP Graphics Adapter
  Creative Labs Sound Blaster Live! Platinum (Model SB4760P)
  256 MB SDRAM
  Microsoft Windows 98 SE

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