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Question: TitaniumGL should...



« Created by: Geri on: 15.10.10 at 18:06:25 »

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TitaniumGL (Read 8967 times)
m14radu
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Re: TitaniumGL
Reply #30 - 29.08.10 at 07:32:14
 
amazing !
good Work Geri !

Titanium GL it"s working also for AAlchemy 8163/8164 ?
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« Last Edit: 29.08.10 at 07:34:09 by m14radu »  
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Re: TitaniumGL
Reply #31 - 29.08.10 at 12:01:57
 
If aalchemy has directx support, wich i am not sure, it will run.

...

...

...

(some random screenshots)
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« Last Edit: 29.08.10 at 12:42:17 by Geri »  
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Re: TitaniumGL
Reply #32 - 29.08.10 at 13:42:53
 
This stuff is amazing Geri, thank you so much. Smiley
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Re: TitaniumGL
Reply #33 - 30.08.10 at 02:47:13
 
...
...

thanks guys, now only 300 bugs left to catch Cheesy
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« Last Edit: 30.08.10 at 02:48:22 by Geri »  
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Re: TitaniumGL
Reply #34 - 15.10.10 at 18:06:25
 
vote.
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Re: TitaniumGL
Reply #35 - 17.10.10 at 12:01:43
 
new version will arive around 2010 12 01, will contain these modifications
-extension added: GL_OES_byte_coordinates
-extension added: GL_ATI_meminfo
-extension added: GL_EXT_texture_edge_clamp
-vertex array secondary and third texture pipeline was broken when input was vertex array or vbo
-recursive display list handling was broken
-display list support was extended due to specifications
-UV was broken with display lists with secondary and third texture pipeline
-default precisity of the perspective correction is incrased
-fullscreen rendering speed is almost doubled with some older graphics cards
-fixed backbuffer creation issue
-LINE and POINT drawing code changed, now line and point sizes are supported
-2d bitmap framebuffer-draw moving has been fixed
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« Last Edit: 19.10.10 at 14:34:05 by Geri »  
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Re: TitaniumGL
Reply #36 - 18.10.10 at 19:57:07
 
http://legend.uw.hu/TitaniumGL/optimize.html block diagram available now
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Re: TitaniumGL
Reply #37 - 19.10.10 at 18:18:57
 
new version (prerelease)
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« Last Edit: 19.10.10 at 18:19:09 by Geri »  
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Re: TitaniumGL
Reply #38 - 13.12.10 at 10:00:07
 
Hi Geri !

I mounted yesterday my 3dfx ring, I'll test your release  Smiley
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Re: TitaniumGL
Reply #39 - 31.12.10 at 21:05:07
 
hi

thanks, i added you to msn.
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Re: TitaniumGL
Reply #40 - 07.04.11 at 01:48:44
 
New version arrives probably at the end of the month.
BIG fixes.
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Re: TitaniumGL
Reply #41 - 07.04.11 at 05:45:25
 
well done Geri !
i have to perform some new tests Smiley

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Re: TitaniumGL
Reply #42 - 07.04.11 at 16:29:17
 
Wink


new version will contain this improvements:

-Compiled in SSE mode by default no.
-Extension added: GL_ARB_map_buffer_range 
done

-Extension added: GL_OES_matrix_get
done

-Color buffer writemask support has been added
done

-Speed-up around matrix calculations
done

-Thread handle leaking fixed
done

-Strange protch has been fixed in windowed rendering
done

-Number of acessible TMU's incared from 3 to 4
done

-Added a bounch of missing texture formats, like 4_4_4_4, 10_10_10_2, etc...
done

-Added fixed-point support 
done

-Added experimental OpenGL ES 1.x support and ES context creation
done

-glPushAttrib was broken
done

-Fixed some bugs with Tuxracer
done

-Fixed some bugs in Tuxkart 
done

-Default variables around light handling was broken
done

-Fixed missing colors with porrasturvat
done

-Fixed crash with stepmania
done

-Some fixes around lighting and material handling
done

-Fixed display list drawing when texturing is disabled
done

-Improved multi-cpu support
done

-Added some missing parameters to glGet
done

-Added some missing caps to glIsEnabled
done

-Improved SEGFAULT protection in VBO data mapper
done

-Added multisampling support under linux
done

-Scissoring now affects clear
done

-Big data blocks can now processed on multiple cpu cores
done

-Default viewport is fixed with SDL's buggy window init
done

-A small speed improvement in vertex processing
done

-A matrix calculation bug fixed with some complex matrixes
-Direct access to Directx's Hardware T&L pipeline in some situations
done

-Automatic GPU vertex caching
throwed
, didnt bring the excepted performance (future testing needed)
-Texture loading time improved for big textures. 
done

-Perspective vertex flickering fixed 
done

-Around total 50-300% speed-up. 
done
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« Last Edit: 10.04.11 at 02:09:54 by Geri »  
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Re: TitaniumGL
Reply #43 - 08.04.11 at 21:33:32
 
looks great.too bad I have absolutely zero free time..maybe I'll be able to finally test it when I'm done moving house.
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« Last Edit: 08.04.11 at 21:33:40 by ps47 »  
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Re: TitaniumGL
Reply #44 - 09.04.11 at 06:34:24
 
these new features are very interesting :
Direct access to Directx's Hardware T&L pipeline in some situations
-Automatic GPU vertex caching (pending...)


Smiley

good work Geri !
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