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Message started by Fantasma on 04.01.04 at 16:33:08

Title: Jedi knight: Jedi academy
Post by Fantasma on 04.01.04 at 16:33:08
This game works very well in my v3 :D
The best configuration I get it running is at medium details with the original opengl from 3dfx.
Wickedgl doesn´t work and mesafx, when you change the details of the game produce several errors.
So, if you want to run it well, use the usual opengl driver ;) (although it requires opengl1.4)

Title: Re: Jedi knight: Jedi academy
Post by Fantasma on 11.01.04 at 17:56:20
Yes, anyway, I have found out that sometimes it freezes because of the lack of texture memory, when it happens you have to reboot and put all at minimun settings, if it continues freezing, you have to put the mesafx opengl32.dll in the game directory and play without changing the game details ;)

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