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Unreal Tournament : S3TC Textures (Read 1323 times)
Andrew Boiu
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Re: Unreal Tournament : S3TC Textures
Reply #15 - 02.10.03 at 10:40:22
 
Anyway, I noticed problems with newer cards like Geforce4MX440 in Unreal Tournament, both in OpenGL and in D3d, although the errors were not quite of the same nature.

I remember watching "Phobos" on a Geforce, maximum details, and what was strange in the overall look, was a flickering of textures (multitexturing didn't work as it should, and the back texture was shown on one half of the texture rectangle (/*), while the other texture was on the other side (*/), when they should be seen one completely over the otherone).

On ATI, this problem is still visible, but a bit more hard. The more noticeable thing is that texture are having placing problems. I remeber seeing one of my colegues trying all the texture placing (origin, through the drivers), but still the result was not satisfactory.

Also, I remeber the fact that on other games (such as NFS), there is an even stranger effect when activating FSAA, since the texture placing problems tend to increase in strength.

Texture placing problems happend on both Nvidia and ATI graphics cards, more or less, depending on the game and drivers.

As a funny thing, I remembered runing a larger number of games on a Banshee (from NFS2SE, to Quake3, Unreal Tournament, Emperor:Battle for Dune.., Max Payne, Serious Sam, and I never noticed texture placing problems on OpenGL, Direct3D, Glide. Also, no multi-texturing problems (I know that the card has one TMU, but errors can still appear if something is not well handled). The only problem s that did appear were that the game was too slow, or didn't start at all, or it showed Z-buffering problems, since it was using 24bit Z-buffer (a Nascar game I think).

Still amazing that the Voodoo cards, even if they are old, are still capable of showing a surprisingly variate number of games very well...

The truth for the majority, is, that the texture placing and the multitexturing problems are harder to notice, and most of the time, why bother or even notice them when you are palying the game you like very much, and it goes as fast as you like...
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paulpsomiadis
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Re: Unreal Tournament : S3TC Textures
Reply #16 - 04.10.03 at 00:46:30
 
Hmm...it is EXACTLY as I thought! Shocked

Well, I'm here to prove ya' wrong Falcon! Wink

You thought that it wouldn't matter WHAT O.S. I was using when trying to enable S3TC! Tongue

Oh, but it DOES! Roll Eyes

From what I recall, I read about this in a forum somewhere at the beginning of the summer (can't remember where?)... ???

Apparently S3TC will only work in Windows NT based O.S.'s!!! Shocked

I've checked it out and I'm SURE I'm right, because...

I used to run my Kyro 2 on my Windows ME Rig (the Kyro 2 supports S3TC as do all new cards), but it NEVER worked in Windows ME no matter WHAT I tried! Cry

Now the Kyro 2 is in my Dual PII server - with dual V2's also (while I'm on that topic, it's 'nearly' finished, so pictures should be up sooner or later...). Cheesy

The Server runs Win2K Pro, so I tested S3TC on it and BAM! Grin

It works FIRST TIME! (And looks bloody brilliant!!!) 8)

If anyone can get S3TC running on WinME - you're either bloody lucky or it's just a fluke! Angry

Nuff said! (rant over!) Wink

PEACE! 8)
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Re: Unreal Tournament : S3TC Textures
Reply #17 - 04.10.03 at 08:28:00
 
That's very strange, since I use Win98SE myself (?)

Anyway, as said, I know the 3dfx Drivers are indeed different (Win9x vs. Win2k/XP), but still I reckoned it should be possible.

And for other Cards, I never heard of such a restriction (S3TC and OpenGL work OS independent after all).

If what you said was correct, I shouldn't be seeing S3TC Textures here Wink

I don't have time right now, but I might try to sqeeze a test in next week (I still have a Voodoo4, Radeon 7500 and a Kyro2 I could test under Win98 )
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« Last Edit: 04.10.03 at 08:28:26 by FalconFly »  
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paulpsomiadis
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Re: Unreal Tournament : S3TC Textures
Reply #18 - 05.10.03 at 15:36:37
 
Hmm...I had suspected this also! Roll Eyes

Which means the problem is one of the following...

1. Windows ME has 'issues' with S3TC. Cry

2. I'm running something on BOTH of my WinME systems that is preventing S3TC from working. Cry

Maybe it'd be best if you could do the tests to compare Win98 to WinME and see where S3TC will work! Wink

Thanx.... Cheesy
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Re: Unreal Tournament : S3TC Textures
Reply #19 - 05.10.03 at 15:44:27
 
Unfortunately, I don't have WinME Lips Sealed
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paulpsomiadis
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Re: Unreal Tournament : S3TC Textures
Reply #20 - 06.10.03 at 12:28:45
 
Darn it! Sad

Anyone out there running WinME that can help me and Falcon with our S3TC experiment? ???

Patience - perhaps you can help? ???

Anyone else? ???

C'mon people! Wink
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Re: Unreal Tournament : S3TC Textures
Reply #21 - 10.10.03 at 03:22:35
 
I have windows ME that I could easily set up on something. I haven't read the entire thread, just browsed it, so what are the requirements for the S3TC thing, i.e.  video card and processor (I need to know if I can get away with a PII 350 because I don't want ME back in this box). Also, I have the following cards: Voodoo Rush, V5 5500 AGP, GeForce2 (32mb AGP), and an ATI Xpert 128 (8mb PCI), and of course some stupid integrated Intel video. Will any of these work? If so which one will work best? I am currently in the process of rebuilding the PII, so it's no big deal to switch stuff around a little.
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paulpsomiadis
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Re: Unreal Tournament : S3TC Textures
Reply #22 - 12.10.03 at 00:14:47
 
Requirements for the 'test' are as follows... Wink

1. Unreal Tournament
2. S3TC textures (UT CD #2)
3. Pretty much any processor (your old PII will be fine)
4. A GFX card that supports S3TC

Your best bet for GFX is either Geforce 2 or the Voodoo 5 (although you may have to read up a little to get S3TC to work correctly with the V5) Tongue

Good luck! Grin
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Re: Unreal Tournament : S3TC Textures
Reply #23 - 12.10.03 at 15:52:08
 
Alright, before swapping or testing any Cards, I first off ran the RealTech OpenGL Extensions Viewer V2.05 .

I ran it on the following Cards :

ATI Radeon 9700pro, Catalyst 3.8

...
...
S3TC Support : fully implemented


PS. It was interesting to see that ATI even implemented some proprietary NVidia OpenGL extensions Wink

ATI Radeon 7500DDR, Catalyst 3.8

...
...
S3TC Support : fully implemented


Otherwise, interesting to see that even with the latest Driver available, the card is not even 100% OpenGL 1.2 compilant.
Looks like they settled with what is most needed for Games here (actually not unlike 3dfx at its time).

3dfx Voodoo4-4500 AGP, 3dfx Win9x V1.04.01beta

...
...
S3TC Support : broken


While the last 3dfx Driver (using the .0761 Win9x OpenGL ICD, 21 Nov 2000) has S3TC support within its Extensions, absolutely no Texture Compression was listed under Cababilities, indicating that there's something wrong with the implementation.

So if S3TC doesn't work here, it would not surprise me.

3dfx Voodoo4-4500 AGP, AmigaMerlin Win9x V2.9

...
...
S3TC Support : fully implemented


As the AmigaMerlin 2.9 Driver is using the 3dfx .0761 Win2k OpenGL ICD (16 Jan 2001), S3TC support seems fully and correctly implemented here, appearing both under Capabilities and Extensions.

That would explain, why (so far) Users with Win2k reported they were able to run UT with S3TC enabled, while Win9x Users (using reference Drivers) were not able to succeed in doing so.

Still, haven't done testing yet, and also haven't swapped the Kyro2 for testing.

Looking at the 3dfx OpenGL Driver's Capabilities in general, is it obvious why this has been a very problematic field in the past already Roll Eyes


But already, I should seem clear that Win9x (including WinME) should not have anything inherent that would block S3TC OpenGL Extensions. If it is present, it should work Smiley
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« Last Edit: 12.10.03 at 15:57:40 by FalconFly »  
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paulpsomiadis
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Re: Unreal Tournament : S3TC Textures
Reply #24 - 12.10.03 at 21:39:07
 
OKAY! Time to end this whole stupid controversy that I started not so long ago! Tongue

First off I'd like to apologise for talking S#!T during my previous posts in this thread, and also to say that Falcon was correct, the problem has NOTHING to do with the O.S.! Roll Eyes

Anyhow, I found the solution to my problem after comparing BOTH by UT setups for about an hour or so...and the problem was (believe me I kicked myself when I realized!!!) Roll Eyes

AN OLD OPENGL32.DLL HAD BEEN LEFT IN MY UT SYSTEM FOLDER!!! Shocked

AAARGH!!! Angry

Just goes to show folks, usually it's the most simple and STUPID problems that cause glitches! Roll Eyes

Nuff said! Tongue

PEACE! 8)
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Re: Unreal Tournament : S3TC Textures
Reply #25 - 13.10.03 at 00:43:11
 
well, i suppose it's good that you figured that out, cause I can't find CD 2  Undecided
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Re: Unreal Tournament : S3TC Textures
Reply #26 - 21.10.03 at 12:31:02
 
Quote:
Looking at the 3dfx OpenGL Driver's Capabilities in general, is it obvious why this has been a very problematic field in the past already Roll Eyes

Okay, that will change in the near future! Good... bad... I'm the guy with the gun! Grin
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Re: Unreal Tournament : S3TC Textures
Reply #27 - 02.11.03 at 22:30:19
 
For anyone looking for the UT S3TC 2nd CD: Nightstormer from x3dfx has uploaded it for download...

Get it here...
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Re: Unreal Tournament : S3TC Textures
Reply #28 - 03.11.03 at 05:44:18
 
this guys got many versions of the s3tc-Renderer for unreal Tournament
look down the bottom of the page
http://www.3dcenter.de/downloads/

been trying to get it running on my radeon 9600 pro !!!
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Re: Unreal Tournament : S3TC Textures
Reply #29 - 03.11.03 at 16:41:08
 
Hello IG88! Smiley

Just some tips for ya'... Wink

1. Check for 'stray' opengl32.dll files in your UT system folder - delete them if you find any (this drove me NUTS for ages) Roll Eyes

2. The current OGL renderer works fine with Radeon cards! (see Falcon's ealier post for the link...) Grin

Hey dborca! Smiley

Another EVIL DEAD fan! Grin

GROOVY! 8)

(for all those who don't know, the quote dborca used is from the LASERDISC version of Army of Darkness - the same scene is DIFFERENT on the DVD version!) Shocked

L8R DUDES! 8)
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