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AAlchemy GX (Read 3376 times)
gdonovan
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Re: AAlchemy GX
Reply #120 -
30.09.05 at 04:18:22
Here are two screenshots showing the difference between the AA5 driver and the Wicked3D mini driver, please note that the files are 380k+ each so you can blow them up and examine close!
http://www.3dfx.ch/gallery/album268/aa5_driver
http://www.3dfx.ch/gallery/album268/wicked_driver
Using the screenshot utility included with the AA5 drivers, when activated dumps a BMP in the Quake3 directory. The BMP is always darker then what is displayed, so what I did was open both in photoshop and increase brightness 30% and contrast 40% to aproximate what it looks like on my LCD.
In either case 8x AA looks like it is working with the wicked driver, but on the LCD the game looks very washed out compared to the original AA5 driver which looks very rich and detailed.
To get the shot I start a server game with the same map, back into a corner and then zoom into the corner of the wall. In this way I can get pretty close to the same shot everytime.
Next time I fire up the V6K I'll take the same screenshot.
Gary
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Obi-Wan_Kenobi
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Re: AAlchemy GX
Reply #121 -
30.09.05 at 14:52:29
yes indeed , you mean the line under the ledge right
You have a sharp eye Thandor my friend
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gdonovan
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Re: AAlchemy GX
Reply #122 -
30.09.05 at 17:08:36
Quote:
It looks like the AA5 driver has a rendering problem.
Bear in mind that the Wicked driver was made to support Quake 3, the AA5 driver to support OpenGVS.
Even with the rendering error there (which I only note in screenshots) in person the AA5 driver looks much richer.
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paulpsomiadis
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Re: AAlchemy GX
Reply #123 -
01.10.05 at 00:44:37
I agree with @Gary - the AA5 driver looks a lot smoother than WickedGL...even with weeny teeny rendering errors! 8)
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gdonovan
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Re: AAlchemy GX
Reply #124 -
01.10.05 at 00:51:27
I'll tray and take a picture with the camera the next time I have the system operating, it's just so washed out looking with the Wicked driver.
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paulpsomiadis
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Re: AAlchemy GX
Reply #125 -
20.10.05 at 18:22:46
On a slightly unrelated topic...
@Gary - would it be possible for you to update the AArdvark page with a screenie of the CGA/EGA antialiased port in action? ???
Just wondering what 3Dfx rendering would look like on one of these "old" monitors!
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gdonovan
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Re: AAlchemy GX
Reply #126 -
20.10.05 at 18:55:29
It would have to be running an arcade application designed for 3dfx hardware and a low res monitor.
Of which I have neither item, sorry.
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Last Edit: 20.10.05 at 18:55:44 by gdonovan
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paulpsomiadis
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Re: AAlchemy GX
Reply #127 -
21.10.05 at 17:17:15
BUGGER! Ah well, we can only hope!
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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Obi-Wan_Kenobi
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Re: AAlchemy GX
Reply #128 -
22.10.05 at 13:58:47
hmm what about the game W.A.R.? that is an arcade app designed for 3dfx right or wouldn't that be possible?
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gdonovan
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Re: AAlchemy GX
Reply #129 -
22.10.05 at 15:16:39
Quote:
hmm what about the game W.A.R.?
1) It runs on dedicated hardware non-pc based.
2) I don't have it.
Back on subject please.
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Last Edit: 22.10.05 at 15:17:01 by gdonovan
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gdonovan
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Re: AAlchemy GX
Reply #130 -
03.12.05 at 04:25:46
http://www.thedodgegarage.com/3dfx/q3d_aalchemy.htm
Updated.
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