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3dfx Section >> 3dfx Drivers >> No 22bit postfilter with newer glide, hires and 22
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Message started by roflkopp on 30.12.05 at 14:36:58

Title: No 22bit postfilter with newer glide, hires and 22
Post by roflkopp on 30.12.05 at 14:36:58
I discovered it with WickedGL + latest glide drivers (3.10.0.40404) @ 1024x768 (and above), 2xAA at the game "Heavy Metal FAKK2". Older versions like 3.10.0.658 don't seem to have this behavior...

What's the reason behind this restriction?

Title: Re: No 22bit postfilter with newer glide, hires an
Post by roflkopp on 30.12.05 at 17:41:57
I testet a little bit more. Quality rating (1=best)

1. old glide with 2x2 box filter (no dithering)
2. new glide, no matter what postfilter setting (very little dithering)
3. old glide with 4x1 linear filter (visible lines)
4. old glide with no postfiltering (visible dithering)

Alphablending was set to "sharper"

Title: Re: No 22bit postfilter with newer glide, hires an
Post by Chosen_One on 30.12.05 at 21:14:33
Mr Lolman = roflkopp???
wenn ja reg dich mal hier...dich sieht man öfters hier!

Title: Re: No 22bit postfilter with newer glide, hires an
Post by Obi-Wan_Kenobi on 31.12.05 at 13:51:47
yeah log'n in would be a neater thing.

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