Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Pages: 1 2 
Send Topic Print
Voodoo 4 PCI and AGP (Read 500 times)
FalconFly
YaBB Administrator
*****
Offline


3dfx Archivist

Posts: 2445
5335N 00745E
Gender: male
Re: Voodoo 4 PCI and AGP
Reply #15 - 04.07.05 at 11:19:44
 
Hm (?)

3D Mark does not make any use of Multithreading or Dual CPU setups, DirectX/Direct3D can't take advantage of it either.

FS2004 must be either a crazy program to need more than 1024MB RAM or poorly coded Wink

IMHO adding more RAM shouldn't help your Resolution a bit, this is the sole job of your Video Card (the CPU or RAM do not see any difference going from 640x400x16 to 1600x1200x32, only the Video Card, unless you force the Card into AGP Texturing)
Back to top
 
WWW  
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Voodoo 4 PCI and AGP
Reply #16 - 04.07.05 at 11:25:17
 
well at 1600 x 1200 x 32 , with the A.I Traffic, there like 500.000 flighter world wide per day, you've got live stream weather from the internet, every airport has thier own sceduals, there is alot more to it, it's actually not a game it's a Simulation program, it really has it's own sector. I use AGP textureing yes a fact FalconFly Wink

I really tested it with 1 OpteronDP 244 and with 2 it's lots faster, my FS2004 folder is 4.75 GB big, they say you can make it as big as you want really, there is alot going on that simulation world, air traffic control, docking and boarding situations things like this also make it alittle hazzardous.
Back to top
« Last Edit: 04.07.05 at 11:30:58 by N/A »  
 
IP Logged
 
Pages: 1 2 
Send Topic Print