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Tech review on Mesafx! (Read 1202 times)
Fantasma
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I love YaBB 1G - SP1!

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Re: Tech review on Mesafx!
Reply #45 - 04.02.04 at 22:45:55
 
Quote:
And if something needs to be clarified : We support totally the Team and MesaFx

That´s for sure 8)
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nudgegoonies
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Re: Tech review on Mesafx!
Reply #46 - 04.02.04 at 23:42:51
 
First a bit about self-compiling in general. Compared with the PC's you can buy today at your local computerstore i  have an old system (K6-2 500) and often have to recompile programs (especially emulators like mame32) with the K6 switch and other speedup options and #defines to make them run a bit faster. It's always makes me wild when i see that you can only compile a program with a specific version of one compiler. I have downloaded 3 different mingw versions for 3 different emulators.  Because i came from dos and linux i have a little practice how to manipulate makefiles, setting variables and #defines but i think beginners, especially those who don't know what to do with a dosbox at all, are unable to compile a program themselves. Many programs, especially open source software, compiles on gcc-variants like mingw, emx (remember os/2) or cygwin (for unixers who don't want to port their programs to windows). But others rely on M$VC. I know there is a command-line freeware variant but especially dialup users dont want to download that big archive just to compile one single program!

@dborca
Back to mesafx. I just started to use it on my Voodooł and havn't checked many games yet. Q3A runs well. But GLMARK doesn't. That strange benchmark crashes on nearly every 3dfx ogl implementaion (wgl, minigl, koolsmoky's mesa, hawk's old mesa3dfx and altsoftwares mesa to d3d6 wrapper). If i check all my opengl stuff (latest stable 1.07 driver with latest glides and opengl from the 1.08b driver) is this the right place to write the result? And are you interested in such reports at all?

Regards,
Andreas

P.S.
I've found no direct link from the www.mesa3d.org site to your site or to any site containing binaries at all.
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dborca
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Re: Tech review on Mesafx!
Reply #47 - 05.02.04 at 08:11:22
 
Okay, boyz and galz!

I am uploading SW Mesa right now. It uses CVS snapshot from 31-jan-2004, coz I didn't bothered with newer sources. Compiled with M$VC... Against my principles, but ohwell... (it's smaller than MinGW version, although not faster).

I really didn't tested anything but GLClock and GLViewer (as mentioned by Boiu). I could have tried GLQuake, but i was tired yesterday.

For anyone interested, here's the link:
http://www.geocities.com/dborca/mesa/mesasw.zip
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