3dfx Archive
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl
3dfx Section >> Tech Talk >> 3DFX technology in Intel graphics???
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1094423171

Message started by SirSlayer on 06.09.04 at 00:26:11

Title: 3DFX technology in Intel graphics???
Post by SirSlayer on 06.09.04 at 00:26:11
Check out this article from www.tomshardware.com. Its about intergrated graphics from Intel and it haves FXT1 support!!! What other graphic chipset has this support and does it support glide? here is the link http://graphics.tomshardware.com/graphic/20030903/integrated_graphics-02.html                                             http://graphics.tomshardware.com/graphic/20030903/integrated_graphics-02.html     this is my first time on this forum so I hope my link is on their correctly, let me know. thanks

Title: Re: 3DFX technology in Intel graphics???
Post by R21vo on 10.09.04 at 22:27:14
AFAIK no hardware (other that 3dfx) support glide.
FXT1 is just for texture compresion, and there are few applications (games) which can use FXT1 (only old ones I guess). I wonder why Intel included FXT1 in it's graphics chip.
Isn't FXT1 NVidia's property now?

Title: Re: 3DFX technology in Intel graphics???
Post by SirSlayer on 13.09.04 at 10:12:42
My understanding is that the FXT1 is open source by 3DFX many years ago before they got bought out so does that mean the hardware level is also open source for the public? By the way I just rebuilt an old pc with an old S3 Virge and I was suprise that only it did DirectX rendering (bearly) but it also ran some old glide games under glide!!!!! even the original 3DFX splash screen pop up. Wow, S3 Virge is glide compitable but it ran it like 1 fps, but it work. So far Mechwarrors 2 and Resident Evil work under glide on a S3 Virge but of course id but in a Voodoo 2 for better performance. Odd what other video card from the past or even the future will provide glide rendering...

Title: Re: 3DFX technology in Intel graphics???
Post by FalconFly on 13.09.04 at 11:10:42
If that's truly an S3 Virge, it for sure does not render the Images in Glide, lacking Hardware and Driver support for any of it.

If it's OpenGL and some old remains of Glide on that System, it could actually be that the SGI OpenGL Reference Rasterizer (opengl32.dll) is doing all the work in Software.

Title: Re: 3DFX technology in Intel graphics???
Post by SirSlayer on 16.09.04 at 23:45:46
Yes, it is a S3 Virge by Diamond and 2nd Mechwarrior 2 Mercenary only supports Direct X and Glide with their patch. A matter of fact when I installed the glide patch on the game and ran it I was wondering why it ran so slow then I realize I forgot to install the voodoo 2 card , then I tried other older glide games to see if the S3 Virge would render it and I was very suprise to see that some games under the glide rerdering mode (when you check on the option in the game to on) and will even show a splash screen under a S3 card, maybe installing the voodoo drivers and removing the voodoo card afterwards did the trick. More testing needs to be done.

Title: Re: 3DFX technology in Intel graphics???
Post by FalconFly on 17.09.04 at 01:22:10
Well, in that case it's definitely the OpenGL Reference rasterizer.

The S3 Virge 100.0% sure does not support Glide by any means.

Title: Re: 3DFX technology in Intel graphics???
Post by SirSlayer on 17.09.04 at 23:03:55
So you are saying that glide is really opengl? If that is the case I can see why some glide games could be render under software emulation of opengl but how come I can't get a Matrox mystique to do the same thing unless the S3 has better opengl emulation??

Title: Re: 3DFX technology in Intel graphics???
Post by FalconFly on 18.09.04 at 01:44:54
Well, glide seems very closely oriented to OpenGL, just more gaming-oriented (actually I've heard you can replace the opengl32.dll with a glide3x.dll, although naturally with some limitations and side-effects).

Same is valid for the MiniGL's, which are merely tiny OpenGL Drivers, that are strictly limited to the few OpenGL functions needed for the Games at the time of their release. (thus makeing them more specialized, and effectively faster than a fully OpenGL compilant Driver)

It's just a quirrel of your System really.

D.Borca, Colorless or Koolsmoky could likely explain that alot better and in more detail than me ;)

3dfx Archive » Powered by YaBB 2.4!
YaBB © 2000-2009. All Rights Reserved.