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General Section >> General Discussion >> TemporalAntiAliasing(MotionBlur)on Voodoo4 4500PCI http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1122144942 Message started by Gemail on 23.07.05 at 20:55:42 |
Title: Re: TemporalAntiAliasing(MotionBlur)on Voodoo4 450 Post by ps47 on 23.07.05 at 21:11:37
I doubt that this is done via 3dfx t-buffer.the game probably uses some other method of doing motion blur (so more cards are able to render it)..
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Title: Re: TemporalAntiAliasing(MotionBlur)on Voodoo4 450 Post by Gemail on 23.07.05 at 21:29:57 wrote on 23.07.05 at 21:11:37:
I don't think so ... If I start the MotoGP2 game with a Voodoo 3 insteed of Voodoo 4, the option I select in the game's launcher menu to make use of the Motion Blur just isn't there anymore, and in-game I have no Temporal Anti-Aliasing when playing with Voodoo 3. The key for TAA in the launcher is: Quote:
... and the deffinition from the readme: Quote:
So I think it is obvious that the game engine detects the Voodoo 4 as TAA capable, otherwise if implemented not by T-Buffer the Voodoo 3 should have been also suitable. Long story - short, what I see in game and you all in screenshot is Motion Blur on a Voodoo 4, and I'm enjoying very much to play with it! ;D |
Title: Re: TemporalAntiAliasing(MotionBlur)on Voodoo4 450 Post by FalconFly on 23.07.05 at 22:31:13
Tempral AA was introduced only with MesaFX as far as I know, and only works on Voodoo4/5 cards.
The effect is definitely not T-Buffer, since the Voodoo4 does not support it. This effect is indeed created by the Game with a trick, but the Voodoo3 doesn't have sufficient Video RAM or doesn't support a needed feature to make the trick work. Looking at it, it looks like a quick&dirty (which it needs to be) Blur technique. Some other Games e.g. support FSAA by Software tricks, so they run even on Cards that don't support any FSAA. There's actually a Software Demo to display T-Buffer effects on 'any' Card, nothing special needed, all done in plain Software rendering ;) The only Game to ever support fully original T-Buffer Motion Blur (by 3rd party) is the modified Quake3, can't recall any other Game. |
Title: Re: TemporalAntiAliasing(MotionBlur)on Voodoo4 450 Post by Obi-Wan_Kenobi on 24.07.05 at 10:00:44
Well I thought Max Payne2 supports Motion Blur, I have tried it on a Voodoo5 5500 AGP @ 1024 x 768 x 32 @ High Details, + mirror's on. and I did come accros a type of blur effect.
I'm not sure if this was Motion Blur from the 5500 AGP or just a software rendering from the game it's self. When I done this game that was with Raziel's 64 Evolution Driver 1.009 & Win98SE + Unofficial Service Pack2. |
Title: Re: TemporalAntiAliasing(MotionBlur)on Voodoo4 450 Post by edmundoab on 24.07.05 at 19:34:01
i just know my V4 4500 PCI couldn't handle warcraft 3 very well
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Title: Re: TemporalAntiAliasing(MotionBlur)on Voodoo4 450 Post by Gemail on 24.07.05 at 21:23:53
Emulated or not, this Motion Blur is great for playing! But Voodoo 3 doesn't run this even if it's done exclusively in software, so the game must have somme hardware requirements not met by Voodoo 3. Any ideas? If I had another non 3DFX card, TNT or Rage class of max. 16MB, I would test them to see if the amount of video RAM is the lack for alowing Motion Blur...
But ... I'm happy anyway to enjoy quality gaming ;D |
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