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3dfx Section >> Games >> Re: Doom3 and Voodoo5 6000 !
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Message started by dborca on 01.04.04 at 09:05:06

Title: Re: Doom3 and Voodoo5 6000 !
Post by dborca on 01.04.04 at 09:05:06
Indeed!

I worked last night on the Mesa T&L engine, improving Keith's code a bit. So far I got 10% increase in performance.

However, the changes are not available to windoze users yet, because of the wicked M$ calling convention (d@mnit, why do they have to be different every time?)

Title: Re: Doom3 and Voodoo5 6000 !
Post by osckhar on 01.04.04 at 09:57:58

Quote:
I worked last night on the Mesa T&L engine, improving Keith's code a bit. So far I got 10% increase in performance.

ĄGOOD NEW!  ;D

Regards,
Oscar

Title: Re: Doom3 and Voodoo5 6000 !
Post by Lecram25 on 02.04.04 at 01:24:23
Soon  ;)

Title: Re: Doom3 and Voodoo5 6000 !
Post by dborca on 02.04.04 at 08:54:14

wrote on 01.04.04 at 19:49:59:
So what's the chance for a Windoze User to see the difference ?
And for a Linux User ?


Oh, the windoze users WILL see the difference: the optimized version doesn't compile for "whendoes"  ;D ;D ;D

... yet!

However, I need to make some corrections:
1) The speed gain was reported wrt recently released Mesa 6.1, not Mesa 5.1
2) The speed gain is not fixed. I calculated it based on some synthetic heavy-polygon benchmarks. In a real world application, it might be smaller or might be even greater, depending on the scene being rendered. Your mileage may vary!  :P

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