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3dfx Section >> Games >> Re: Doom3 and Voodoo5 6000 ! http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1080756908 Message started by dborca on 01.04.04 at 09:05:06 |
Title: Re: Doom3 and Voodoo5 6000 ! Post by dborca on 01.04.04 at 09:05:06
Indeed!
I worked last night on the Mesa T&L engine, improving Keith's code a bit. So far I got 10% increase in performance. However, the changes are not available to windoze users yet, because of the wicked M$ calling convention (d@mnit, why do they have to be different every time?) |
Title: Re: Doom3 and Voodoo5 6000 ! Post by osckhar on 01.04.04 at 09:57:58 Quote:
ĄGOOD NEW! ;D Regards, Oscar |
Title: Re: Doom3 and Voodoo5 6000 ! Post by Lecram25 on 02.04.04 at 01:24:23
Soon ;)
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Title: Re: Doom3 and Voodoo5 6000 ! Post by dborca on 02.04.04 at 08:54:14 wrote on 01.04.04 at 19:49:59:
Oh, the windoze users WILL see the difference: the optimized version doesn't compile for "whendoes" ;D ;D ;D ... yet! However, I need to make some corrections: 1) The speed gain was reported wrt recently released Mesa 6.1, not Mesa 5.1 2) The speed gain is not fixed. I calculated it based on some synthetic heavy-polygon benchmarks. In a real world application, it might be smaller or might be even greater, depending on the scene being rendered. Your mileage may vary! :P |
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