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Graphics quality (Read 1653 times)
Naguall
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Graphics quality
05.09.03 at 01:48:25
 
Interesting aproach on quality of graphic cards and short explanation of HSR in Intel integrated ships !

http://www6.tomshardware.com/graphic/20030903/integrated_graphics-12.html

Could this explain  the superior quality of image on voodoos ?
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BlacK_Out
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Re: Graphics quality
Reply #1 - 05.09.03 at 02:31:34
 
How do you figure?  ???

ATI and Nvidia have video cards that are not integrated and they have just as good, if not better quality, considering the technology has been imporoved since the voodoos.


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« Last Edit: 05.09.03 at 02:33:58 by BlacK_Out »  

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Re: Graphics quality
Reply #2 - 05.09.03 at 11:19:35
 
Quote:
How do you figure?  ???

ATI and Nvidia have video cards that are not integrated and they have just as good, if not better quality, considering the technology has been imporoved since the voodoos.


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Depends. The 16-22 bit filter and overlay quality even today is not matched by ATI or Nvidia...
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Re: Graphics quality
Reply #3 - 05.09.03 at 11:22:48
 
Indeed.

The 22bit Post-Filter and also the MipMap Dithering are Features I really miss on modern ATI Cards, for example...

(although these Bandwidth Monsters run in 32bit all the time anyway)

But the MipMap Dithering really is a notably missing item, despite high FSAA and Aniso capability.
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Re: Graphics quality
Reply #4 - 05.09.03 at 11:39:52
 
Not to mention running games in 16 bit on a card other than Voodoo: kill me with dither patches..., everything seems too much blurry, and no clear shapes, effects...
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Re: Graphics quality
Reply #5 - 05.09.03 at 19:33:56
 
Yeah, I admit I have played some games on my Geforce2Pro (one notch higher than the GTS) and then on my Voodoo 5, I do notice 3Dfx has a greater quality factor to them, I thought it was just me, or I was fooling myself.

I also noticed with WinXP and the AmigaMerlin 2.5SE drivers I am able to run 4X Anti-Aliasing with a game like Quake 2 (yeah I know need to get something that pushes to card a little more) and regardless of the settings, like LOD, etc.  (how cranked they are/aren't) I still get around a little over 34FPS +/- 4FPS


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Re: Graphics quality
Reply #6 - 08.09.03 at 09:32:16
 
The fun part is that no card from the competition can beat the Voodoo in quality, although S3 might be the closest to the goal. The boards are good, but the drivers are most of the time the problem to blame.

Also, I've seen Unreal Tournament in MeTal (S3 native mode, as glide for 3dfx), and it was more than a kick against the competition: ATI,Nvidia. Performance was excelent and quality great in 1024 with 32 bit color depth.

Unfortunately, even if it has no sense, although S3 is still alive, too few (I guess 2 or 3 games supported MeTal) games take advantage of the card capabilities. Now there are no games designed either with glide or Metal.

S3 Texture compression win the game developers somehow (and it's very good in quality), MeTal unfortunately not, and it's no sense in why, and 3dfx is dead, so as the dreams of users to play glide games...
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Naguall
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Re: Graphics quality
Reply #7 - 08.09.03 at 15:56:11
 
Quote:
The fun part is that no card from the competition can beat the Voodoo in quality, although S3 might be the closest to the goal. The boards are good, but the drivers are most of the time the problem to blame.

Also, I've seen Unreal Tournament in MeTal (S3 native mode, as glide for 3dfx), and it was more than a kick against the competition: ATI,Nvidia. Performance was excelent and quality great in 1024 with 32 bit color depth.

Unfortunately, even if it has no sense, although S3 is still alive, too few (I guess 2 or 3 games supported MeTal) games take advantage of the card capabilities. Now there are no games designed either with glide or Metal.

S3 Texture compression win the game developers somehow (and it's very good in quality), MeTal unfortunately not, and it's no sense in why, and 3dfx is dead, so as the dreams of users to play glide games...

So, thatīs the point, itīs a mather of hardware or a driver one, or both ? Everyone who has played any Quake powered game with wickedGL, or NFS with the Glide kit, knows what I mean by IQ.  In spite of this I have never seen such quality in a Gforce, even with the Omega drivers.
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« Last Edit: 08.09.03 at 16:31:46 by N/A »  
 
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Re: Graphics quality
Reply #8 - 09.09.03 at 10:02:01
 
Quote:
So, thatīs the point, itīs a mather of hardware or a driver one, or both ? Everyone who has played any Quake powered game with wickedGL, or NFS with the Glide kit, knows what I mean by IQ.  In spite of this I have never seen such quality in a Gforce, even with the Omega drivers.
Regards!


Mostly a combination of hardware and drivers, but for most of the cases it's rather a drivers issue. Nvidia is eager for speed, ATI also, so in these days nobody builds video cards to be the best, or near the best in video quality. These days numbers buys, and this is what the producers advertise and most of the consumers expect.

Voodoo5 will be for sure, still for years to come, the video card that was mostly near "photorealistic" quality. If Rampage would have seen the daylight, it would have been the first photorealistic video card, a huge step ahead in terms of quality. For numbers, it's 52 bit internal processing, still ahead anything available for PC's today.

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Re: Graphics quality
Reply #9 - 11.09.03 at 02:45:59
 
That's right! It's all about how fast a video card can crunch numbers not quality - at least for the most part.

Heck, there's even a poll that FutureMark took and asked would you rather quality, frames-per-second, blah...blah...blah....and the number one thing people voted for was FPS (how much a card will push rather than what it looks like) voted 2nd was quality.

Looks like quality has taken a back seat ever since 3Dfx kicked the bucket. Sure the new cards can handle speeds in 32Bit color that 3Dfx (Voodoo 5500 -- the last card I got from them to compare) couldn't BUT to me I would sacrifice FPS for quality (though not to the point of the game dragging it butt).

Sure you got 2xFSAA, 4xFSAA (not as good as 3Dfx  Wink ) and AnisoTropic filtering, but those are worth anything if you don't have quality -- you can anti-alias a piece of dog crud and apply an anisotropic plane to it all you want , but it still doesn't look that good - as compared to a nice piece of art (That being 3Dfx  Wink )

I want my quality dangit! Do you know that Nvidia changed the naming in their "Quality and Performance Settings" From "application controlled", "balanced" and "aggressive" to something different that I have only noticed in the 45.23 detonator changed to "high performance", "performance" and "quality", can get confusing if they keep switching around this kind of stuff, and it kinda makes you wonder "why?", until you turn it to quality and 2x FSAA and watch it all slow to a crawl, even on a PIII-1Gig machine! (this is with the GeForce2 Pro 32MB, using DirectX 6,7,8 and OpenGL games.

At least 3Dfx was consistent, and they let you tweak the card to your preference, you could disable v-synch (,etc.) without searching for hours on the 'net for the correct registry key (depending on what detonator version) or having to use 3rd party utilities to force it to do what is should do natively -- provide a quality image w/excellent performance. Now this is just with the Nvidia cards, so I can't say much about ATI - but I get the feeling from what I read/researched, that it isn't any different.

But most everyone is only concerned about FPS more than quality it seems.  Sad
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Re: Graphics quality
Reply #10 - 11.09.03 at 11:09:45
 
Hmmm... Even comparing some of the old games, the newer ones, even if they are supposed to have better quality (sometimes questionable problem, on an overall score), the lack the most simple thing: FEELING.

More, even if most of the companies have built much more games, most of the new ones (FPS, even car races to a certain degree), have by far a too likely sensation of concrete. All the buildings, the interiors are too brown, too dark, too grey. I haven't seen a game with such color and quality, yet with feeling as the FPS: Unreal Tournament, the classic...
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Naguall
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Re: Graphics quality
Reply #11 - 11.09.03 at 14:00:11
 
By the way, when I talk about IQ I know, or I think so, what I mean: the almost photorealistick images in RTCW when using WGL. Although I know what it is not, resolution, AA, AF, etc, I donīt know how to expain it exactly, so we can be sure we are talking about the same thing. Is there any objective definition of IQ ?
(Iīm afraid the message got a litle complicated, blame it on my "english", he...he...he...)
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Re: Graphics quality
Reply #12 - 11.09.03 at 18:41:50
 
Quote:
Hmmm... Even comparing some of the old games, the newer ones, even if they are supposed to have better quality (sometimes questionable problem, on an overall score), the lack the most simple thing: FEELING.

More, even if most of the companies have built much more games, most of the new ones (FPS, even car races to a certain degree), have by far a too likely sensation of concrete. All the buildings, the interiors are too brown, too dark, too grey. I haven't seen a game with such color and quality, yet with feeling as the FPS: Unreal Tournament, the classic...


You know I never really thought about that, but . . . .this is true there is a certain degree of feeling that is missing.

These games seem robotic if you will not lively, and even though it is a new version. . feel like it has been done before. There is no feling of depth either.


Quote:
By the way, when I talk about IQ I know, or I think so, what I mean: the almost photorealistick images in RTCW when using WGL. Although I know what it is not, resolution, AA, AF, etc, I donīt know how to expain it exactly, so we can be sure we are talking about the same thing. Is there any objective definition of IQ ?
(Iīm afraid the message got a litle complicated, blame it on my "english", he...he...he...)
Regards!


I didn't quite get what you are trying to say and I don't think it is due to your English.

You are trying to explain something with too many technical abberviations and verbage.

Could you put what you are trying to say in layman's terms (the most simplistic way you can)?
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« Last Edit: 11.09.03 at 18:42:30 by BlacK_Out »  

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Re: Graphics quality
Reply #13 - 12.09.03 at 18:13:35
 
Heeheeheehee!  Grin
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Re: Graphics quality
Reply #14 - 15.09.03 at 11:30:31
 
A lack of fun... Hmmm. The fun aspect is much questionable, as the fun and funny are not in certain games: races (avoiding the exception: Carmageddon clasic). It is the feeling that you have when you play the game, it seems arcade, in certain cases entirely nonsense and in others "everything looks like this place is empty, and has never been someone here"...
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