In several 3dfx tribute videos I have seen a custom UT 3dfx CTF flag, seeing this wanted me to create some maps using the same idea. It has been several years since I have touched UnrealED. When editing CTF-Face.unr I am able to successfully change the blue flag, but not the red one.
>I right click on the flag, and select FlagBase Properties
>Expand Display
>Click on Browse (...) next to Skin
>Import my custom .pcx flag textures
>Select the imported flag and then clicking "Use"
Then that is it, following those steps I am able to change the blue flag and play the game with the one custom flag, but the same steps for the red flag did not work. I was able to see the texture in UnrealED, but not ingame. ( I do understand there is some scripting involved, but I don't understand why I didnt have to change anything for the blug flag to work. )
So, ex-UT mappers... any help?
/edit: Fixed it. Here is CTF-Face with 3dfx flags -
http://www.megaupload.com/?d=U6WQQLU3