Sry for the misspelling.
Anyway, the framerates you are talking about were already exceeded by the Voodoo1, and even at that time, people liked to stay well above 20fps (?)
So you'll hardly find people who were used to run a Game at 1024x768 on a Banshee (since this puts the Card already on its fillrate limit).
I agree, on more modern Games than Quake2, the 16MB do have an advantage, but then, more Multitexturing automatically comes to play.
If you read the numbers correctly, you will see that even a 125MHz Diamond Monster Fusion would have problems reaching the Single 90MHz Voodoo2.
Even if the Board used wasn't the biggest and greatest intel BX Platform to ever exist : since both Cards ran on the same, it makes no difference at all.
And I totally disagree in one point :
Quake 2 was and is an
excellent comparison for old Cards. There are not many Games that natively supported Software, Glide, Direct3D and OpenGL Rendering.
And this one is beyond me :
Quote:Quake 2 was playable (above 25fps on a Voodoo Banshee in 1024x768 or around 30 fps in 800x600 with no 3DNow! Quake). Voodoo2 normal was somewhere around 40-50fps. Actually not such a big difference.
So the jump from 30fps to 40-50fps is "not such a big difference" ?
You're contradicting yourself completely, calling a ~25-33% Framerate advantage for the lower clocked Voodoo2 "not such a big difference", especially in that context
If you "benchmark" Cards on "playable", you certainly can't call your work "benchmarking", whatever you were doing there.
Quote:Also, when Banshee can usually outrun a Savage4 with single-pass multitexturing running at the same frequency, you draw the conclusion that Voodoo Banshee is a very good card, and in some respects clearly better than the Voodoo2.
Nono,
you draw the wrong conclusion there (remember that "Apples vs. Oranges" thingy). I'd rather say the Savage4 really never was 'king of the hill', and offers inferior performance when put to comparison with the 3dfx products of its time.
Sure, the Banshee is a very good Card, but (if you remember) we were talking about
performance.
There, the Banshee can truly excel only in Single-Textured Games... (that was my whole point)
PS.
I find it somewhat funny trying to explain to you things, that an entire 3dfx Community was cristal clear about already 7 years ago