The .ovl file IS the DOS driver for the card, so unless a card is an exact clone of a 3dfx reference design, it will have slightly different capabilities and operating characteristics which will require a different driver (.ovl file) to fully exploit the card's capabilities. The differences between a given Voodoo and Voodoo2 will be even greater than the differences between two Voodoo2 cards from two different manufacturers since the Voodoo and Voodoo2 are two separate designs, so you can't really expect driver compatibility. 3dfx and Voodoo/Voodoo2 manufacturers didn't produce drivers with the sort of unified design that NVIDIA has which span multiple generations of cards.
If you want to avoid damaging your Voodoo2 card, you should probably stick to the drivers released by your card's manufacturer for that particular card, the 3dfx Voodoo2 Reference drivers, or 3rd party drivers designed to work specifically with Voodoo2.
Edit: I unpacked my old 233 MHz Pentium machine and fired it up. The machine is using the latest 3dfx Reference drivers (I think the Glide version is 2.56). AD would kick me back to the desktop when I tried to used the 3dfx version of the program.
I copied the .ovl file from the Creative Labs driver disk into the game directory, and it works (sort of). I get the splash screen, and the game runs fine, but it looks bizarre. You can only see the 3D textures on objects when you are really close to them. At a distance, you can see objects, but they are yellow all over. Here is an excerpt from the readme file to let you know what the version numbers are for this Creative driver set:
3D Blaster Voodoo2
README.TXT
Copyright 1998, Creative Technology Ltd.
All Rights Reserved
Creative Labs, Inc.
1901 McCarthy Blvd.
Milpitas, CA 95035
www.soundblaster.com=======================================================================
1. Summary of CD Contents
=======================================================================
1.1 Driver Information
------------------
* Direct3D v2.16 Drivers and Glide v2.50 RC1 (Win32) Drivers
* Glide Driver Version: 2.50 RC1 (for Win95)
* Glide Driver Version: 2.50 RC1 (for WinNT 4.0)
* Voodoo2 DirectX Driver Version: 2.16 RC1
* D3D Voodoo2 Driver Build Number: 4.10.01.0053 RC1
1.2 Files included on this CD
-------------------------
\ - Root directory
3DFXV2.DRV - Direct Draw Driver
3DFX16V2.DLL - DirectDraw 16-bit DLL
3DFX32V2.DLL - DirectDraw 32-bit DLL
FXMEMMAP.VXD - Voodoo VXD for mapping memory
MSVCRT.DLL - Microsoft Redistributable File
GLIDE2X.DLL - Glide for Voodoo2/WIN32 (Supports GLIDE 2.2 or higher)
GLIDE2X.OVL - Glide for Voodoo2/DOS
FXOEM2X.DLL - OEM extension file for Glide on Voodoo2/WIN32
VOODOO2.DLL - Voodoo2 Control Panel
VOODOO2.HLP - Voodoo2 Control Panel Help file
VOODOO2.INF - INF file for installing drivers
README.TXT - This file
3DFXV2PS.DLL - Voodoo 2 Display Control Page
3DFXV2PS.HLP - Help file for Voodoo 2 Display Control Page
40COMUPD.EXE - Microsoft Redistributable Common Update
CSH.DLL - Redistributable Dynamic Library
RICHED20.DLL - Redistributable Dynamic Library
\NT40 - Folder with Windows NT 4.0 drivers
GLIDE2X.DLL - Glide for Voodoo/Windows NT
FXOEM2X.DLL - OEM extension file for Glide on Voodoo/Windows NT
FXGPIO.SYS - Windows NT Device Driver for Voodoo Graphics
FXPTL.SYS - Windows NT Device Driver for Voodoo Graphics
NTREMAP.SYS - Windows NT Device Driver for Voodoo Graphics
README.TXT - README.TXT file for NT drivers
\DirectX - Folder with Microsoft DirectX 5.0 runtime components.
Setup is located in \DirectX\DirectX\DXSETUP.EXE
I don't know if Creative has altered the .ovl file relative to a 3dfx Reference Driver package, and this driver might give you different results if you don't have a Creative Labs card. You might try the Reference Drivers in FalconFly's archive:
http://www.falconfly.de/voodoo2.htm