Welcome, Guest. Please
Login
Home
Help
Search
Login
3dfx Archive
›
3dfx Section
›
Tech Talk
› Help needed
(Moderators: NitroX infinity, gdonovan, FalconFly)
‹
Previous Topic
|
Next Topic
›
Pages:
1
2
Help needed (Read 482 times)
Micha
Senior Member
Offline
Got milk?
Posts: 317
Gender:
Re: Help needed
Reply #15 -
25.03.04 at 14:00:32
Quote:
DOT3?? ??? As in DOT3 Pixel Technology?
??? dot3 like dot3 bump mapping...the real bump mapping of it all...
dunno how dx9 handles it, but for the gforce2 it's still vertex technology..i think it became pixel shader work with ati's pixel shader 1.4/dx8.1..maybe even with p-shader1.1/dx8.0
Back to top
«
Last Edit: 25.03.04 at 14:04:42 by Micha
»
AMD Athlon XP Thorton 2400+/2GHz (256KB L2, FSB DDR266MHz) @ Barton 2800+/2.083GHz (512KB L2, FSB DDR333MHz), HIS Radeon 9800Pro, Kingston 768MB PC2700 DDR-RAM (CL 2-3-3-7), Asus A7V8X-X, Creative Soundblaster Audigy 2 ZS, Seagate 160GB 7200rpm ATA100 HDD, be quiet! 400Watt PSU, Windows XP Pro MCE05
IP Logged
dborca
Ex Member
Re: Help needed
Reply #16 -
25.03.04 at 15:05:40
Quote:
DOT3?? ??? As in DOT3 Pixel Technology?
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_dot3.txt
Back to top
IP Logged
janskjaer
Ex Member
Re: Help needed
Reply #17 -
27.03.04 at 13:53:03
Yeah, that's what I meant.
I am not sure if it supports it, I don't know. I would think it does, seeing as it's an advancement in technology since DOT3, but don't take my word for it.
If so, it would be pointless trying to get older Voodoo cards to run tenebrae. The other factor is that I am almost sure it is 32-bit colour driven only. So it rules out Voodoo1/2 (and 3, because V3 doesn't support 32-bit colour, does it?)
Back to top
IP Logged
Blazkowicz
Full Member
Offline
Posts: 132
france
Gender:
Re: Help needed
Reply #18 -
27.03.04 at 16:53:35
Quote:
I gave it a small shot last night. Does tenebrae require DOT3? ???
I think it does. the engine really is comparable to doom3 (though doom3 will look better than updated quake1, and maybe it will run faster too
)
like doom3, tenebrae requires a geforce 1/2 or radeon, and Pixel shader speed up much the pixel processing
Back to top
IP Logged
batracio
Junior Member
Offline
An evil petting zoo?
Posts: 69
Spain
Gender:
Re: Help needed
Reply #19 -
27.03.04 at 23:00:54
These are the absolutely minimum requirements for Tenebrae 1.04:
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_ARB_texture_cube_map
Back to top
Why make trillions when we could make... billions?
IP Logged
Pages:
1
2
‹
Previous Topic
|
Next Topic
›
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
General Section
- News
- General Discussion
3dfx Section
- 3dfx Drivers
- Games
- Tech Talk ««
This & That
- This & That
- Marketplace
- Twilight Zone
« Home
‹ Board
Top of this page
3dfx Archive
» Powered by
YaBB 2.4
!
YaBB
© 2000-2009. All Rights Reserved.