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Project 64 - GLiDE 64 plugin (Read 245 times)
paulpsomiadis
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Newcastle U.K.
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Project 64 - GLiDE 64 plugin
13.07.05 at 01:13:53
Okay I've been using the EXCELLENT GLiDE 64 plugin for a while now...
...problem is that on my V5500 it doesn't seem to do the "hardware motion blur" option in resolutions above 512x384... ???
...can anyone else confirm this potential bug? ???
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Obi-Wan_Kenobi
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Re: Project 64 - GLiDE 64 plugin
Reply #1 -
13.07.05 at 02:32:03
hmm it only works in the Quake3 Arena Motion Blur Demo as far as I Know from now on. I always thought if the software doesn't support 3dfx Morion Blur, it won't be used, maybe I'm wrong about that
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ps47
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Re: Project 64 - GLiDE 64 plugin
Reply #2 -
13.07.05 at 21:59:55
nope.glide64 is able to do motion blur on any vsa-100 hardware.I havent used a n64 emulator for quite som time though.btw,n64 emulation is the one area where 3dfx hardware still rules and laughs right into ati/nvidia pixel shaded faces
I would try to update glide3x.what version are you using right now?
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Last Edit: 13.07.05 at 22:00:27 by ps47
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Obi-Wan_Kenobi
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Re: Project 64 - GLiDE 64 plugin
Reply #3 -
02.08.05 at 13:33:05
well I'm useing the latest AmigaMerlin 3.1 R11 with the latest MesaFX, I don't know what Glide version I'm useing, it''s the one in the AmigaMerlin 3.1 r11 driver, works quite fine.
I got the Voodoo5 5500 PCI in my Dual Opteron system so if there is a Glide64 comeing, let me know.
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