I don't get it why everyone said I was only focusing on QuakeGL?! I said that there were problems on OpenGL extensions viewer (at least for another compilation of Mesa than the WinBinaries archive), GLClock (with WinBinaries), Quake TNBRAE (based on QuakeGL but uses OpenGL 1.4 extensions).
Secondly: OK. I maked a VERY BIG mistake. The title of the thread should've been: "Mesa Software Rasterizer". Everything I said was about the Mesa SW, not MesaFX. I can be blamed a lot for this one... I have changed the name for my message to be less confusing, but it might be too late. I was thinking at MesaFX probably by mistake, and created a thread with this wrong name.
Third: I don't try to make everyone believe more than it is. Yet I believe that you really don't understand what I am talking about. For example, the "CGI theory" has a lot of sense, since you either paint a tree texture by using your hand, or pen when drawing, and then save to a bitmap, or photo a real one. In most of the cases, the later option is much more realistic, but it could look less well when doing Mip-maps. Basically it was all about vector drawing as oposed to raster drawing.
Fourth: I don't sustain 320x200 games, I don't like that much this resolution, I am trying to point at only one thing: if you have no hardware acceleration, or very little one, going on a lower resolution might be the best thing to do, as it lowers the fillrate need (that kills the CPU in SW). Again, FSAA when using low resolutions is more of a demonstration that it can be done, and it looks resonably well, given the fact that such a low res is used. Then again, the low res gets you a clear view when analyzing various AA algorithms and methods (rotated grid for example). Most of the the little AA differences are not spotted so easily and so fast when in high res.
Fifth:
Quote:I tried to put you in your place back in that Banshee thread. It seems to me that every godd@mn member of this forum has to do it before you calm down.
And if I would ever change my site's name, it will be "BeyondReality", Because I deliver real stuff, while you deliver zilch!
I don't accept this idea, as you know nothing of what is happening behind the scene. This time I can say to you: be silent if you don't know anything about what you are saying. And again, I am not using publicity before a thing is fully ready as you do with your drivers, Dborca...
Finally:
I accept constructive suggestions, and agree when a thing is wrong in what I am saying. I don't do and noone else does perfect things. I don't say anything and say that is the only way to be like that. I give some arguments, and rest my case. I believe that most of you don't get this, and think that I am trying to pretend to know more than I know: wrong again. I am saying what I am saying, better or worse, closer or farer to your point of view, that is it. Take it as a personal point of view!