According to AF, i found this here, maybe it can give you a piece of mind (but I'm sure you read it already
:
"Full-scene spatial anti-aliasing, motion blur, depth of field effects, soft shadows, and reflectance blur all have one important thing in common: From a strict
technical sense, they are all variations on anti-aliasing. [...]
The T-Buffer also opens the door to more effects that we have covered here, because the T-Buffer is a tool, rather than a technique."
(Taken from 3DFX T-Buffer White Paper)
For everybody out there:When we look at Spectre & Fear future 3dfx products we'll recognize they would have been even able to work with 128-tabs AF in 8 rendering rounds (That would mean 128xAF combined with a sort of 8xFSAA...dunno). As VSA-100 was just slipped in to compete with nVidia, most advantages of the Rampage development resource group were put into the shortterm arranged Venom development. So T-Buffer is, indeed, just a "budget variation" of M-Buffer (all T-Buffer/Supersampling enhancements & Multisampling effects), which was meant to be the one working on rampage types.
That's why we can state that it actually is possible to work with AF on VSA-100 based boards.