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3dfx Section >> Games >> Star Wars: Empire at War
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Message started by Pulsus Killer on 08.02.06 at 02:19:05

Title: Star Wars: Empire at War
Post by Pulsus Killer on 08.02.06 at 02:19:05
Hi,

Anyone here tried the demos of this game with a voodoo 5??

i tried here but didn't work....

Glides,

Title: Re: Star Wars: Empire at War
Post by Pulsus Killer on 09.02.06 at 22:06:23
Sorry Nightbird,
so let's go:

1 -  When i click to run the game, have a message that i don't have a 3d hardware to play it, an if i want to continue, if i click yes the game opens but stay in the intro image, then go back to windows...

If i use the burron to analize my system just shows that i don't have any 3D device, and recognize my sound system as my US Robotics modem...[V]

2 - Config im my sign, OS Windows XP, Drivers: Amigamerlin 3.1R11 + SFFT Alpha 33.

3 -
---------------------------
Minimum System Requirements
---------------------------
--------
Computer
--------
Required: 100% DirectX 9.0c compatible computer

---
CPU
---
Required: Intel Pentium 1.0 GHz or AMD Athlon 1.0 GHz
Recommended: Intel Pentium 4 2.0 GHz or AMD Athlon XP 2.0 GHz

------
Memory
------
Required: 256 MB RAM
Recommended: 512 MB RAM

-------------
Graphics Card
-------------
Required: 32 MB 3D Graphics card with Hardware Transform and
Lighting (T&L) Capability
Recommended: 64 MB 3D Graphics card with Hardware Vertex and
Pixel Shader (VS/PS) Capability

----------
Sound Card
----------
Required: 100% DirectX 9.0c compatible PCI, USB, or Onboard
Audio Device

------
DVD-ROM
------
Required: DVD-ROM drive
Recommended: 4X Speed DVD-ROM drive

The game just run under Windows XP and 2000, and requires the DirectX 9.0c.

4 - Demo link: ftp://ftp.4players.de/pub/pc/star_wars_empire_at_war/empireatwardemo.exe


I think that can help.

Glide's

Title: Re: Star Wars: Empire at War
Post by Obi-Wan_Kenobi on 27.02.06 at 02:15:45
this game is too complex for 3dfx cards, I have tested the game with some 3dfx hardware and it does not even let the voodoo boot the game menu heh , it's too advanced ;)

It requires cards with advanced Shader Models and that is something 3dfx cards don't have.

If I were you just use a good ATi, Matrox, XGI, nVidia  or even a  good S3 Chrome based card for that game

Title: Re: Star Wars: Empire at War
Post by Combatman on 28.02.06 at 23:46:24
Try the SFFT drivers it might help....might

Title: Re: Star Wars: Empire at War
Post by Obi-Wan_Kenobi on 01.03.06 at 01:20:47
it won't I have tried it my self on my Voodoo5 6000 ;) don't worry hehe I have been do'n Voodoo since the time they rose from the earth.

SFFT35 failed, SFFT 33 also , to be honest I'm not so fond of SFFT drivers, I prefer AmigaMerlin 3.1 R11 for NT based OS'es otherwise for 98SE AmigaMerlin 2.9 and for benchmarks the latest Raziel64 Evolution drivers and for Prototypes the latest WHQL Official 3dfx drivers.

Epire At War is way too complex for 3dfx cards I use my Radeon 9700 Pro. Mobillity Radeon 9800 and Radeon X850XT PE AGP for that ;)

3dfx for old stuff and Ati for new stuff that's the way to do it and it saves time as well. use the cards for what they are built for and not for pointless new style stuff, if a program would work on a Voodoo it would look crappy anyways because of the missing shaders and so on.

Title: Re: Star Wars: Empire at War
Post by FalconFly on 01.03.06 at 01:24:02
The AmigaMerlin 3.1 R11 Driver is based on an SFFT Driver Core though so you got "SFFT inside" anyway ;)

But I agree, the AmigaMerlin Drivers are a good and reliable package for them.

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