trevormacro wrote on 28.12.13 at 22:01:18:First off, I'd consider getting a 95 or 98 Virtual Machine if you want to build, as COMP16 (as the name implies) is most likely a 16-bit compiler and as such, won't work in Win7 64-bit.
What I'd do is attempt to track down every tool that's in setenv and then set up folders and such in the same manner they would have at 3Dfx. You should then technically be able to run setenv.bat and it will do all the work for you.
Also note that MSVC6 is paid if I recall correctly, so you'll probably have to track down a copy somewhere to build (I've got a copy that I used to compile Trespasser's source code).
If this is done correctly, sentenv.bat should automatically put nmake in your path, hence the line and comment in setenv. (It find's it in the %COMP32%/bin dir and then adds it to %PATH% [most likely system path]).
Remember,
setenv is there so you [b]don't have to set everything up yourself.[/b]
Note: I can't emphasize enough,
!!!BACK YOUR CODE UP BEFORE YOU EVEN ATTEMPT TO ADD THE PROJECT TO MSVC6!!! A lot of things could happen if you manage to acquire all of the tools and get to building. It's always good to have a backup so you can just copy files if the s**t hits the fan.
Again, good luck