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Quake 4 and V5500! (Read 372 times)
paulpsomiadis
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Quake 4 and V5500!
03.07.06 at 02:50:02
Well, had to happen sooner or later!
http://www.forumzone.it/topic.asp?TOPIC_ID=17132&FORUM_ID=63&CAT_ID=15&Forum_Tit...
Same sort of results we were seeing with Doom 3...it runs...but that's all!
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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Obi-Wan_Kenobi
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Re: Quake 4 and V5500!
Reply #1 -
03.07.06 at 12:12:42
heh nice to bad it's in itallian not many can read that, a Voodoo5 6000 would do double the frame rate but still not playble enough, but quite amazed to see it running on a 5500 AGP heh :X
did he use a modified Doom3 MesaFX OpenGL32.dll?
if so what were the changes?
I feel like testing this on my Athlon64 X2 4400+ with Voodoo5 5500 PCI
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Last Edit: 03.07.06 at 12:13:07 by N/A
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Max_R
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Re: Quake 4 and V5500!
Reply #2 -
03.07.06 at 12:20:44
- Slower than Doom 3
- More graphics errors than Doom 3
- Screenshots are made at the 640x480 resolution at minimum detail
- Only the demo work and not the full version
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Last Edit: 03.07.06 at 12:20:54 by Max_R
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Obi-Wan_Kenobi
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Re: Quake 4 and V5500!
Reply #3 -
03.07.06 at 12:50:24
well it's a good start at least
full version has same engine as demo with only more graphical options and maybe morely updated, but in common the engine is identical.
a Voodoo5 6000 would run it better maybe @ 1024 x 768 x32
details @ normal
might be worth a shot
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Last Edit: 03.07.06 at 12:51:03 by N/A
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Max_R
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Re: Quake 4 and V5500!
Reply #4 -
03.07.06 at 13:26:06
Quote:
did he use a modified Doom3 MesaFX OpenGL32.dll?
No He didn't
Copy the file in the directory and that's all...
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Obi-Wan_Kenobi
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Re: Quake 4 and V5500!
Reply #5 -
03.07.06 at 17:52:11
hmm odd, done that with my 6K but that was a nogo used Win2K Pro USA + SP4 & AmigaMerlin3.1 R11, I'm willing to give it a go with the 5500 PCI with the same driver and same OS as with XP Pro SP2.
thanx for the help though
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Last Edit: 03.07.06 at 17:53:01 by N/A
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