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32Bit Glide Game support ... (Read 555 times)
Obi-Wan_Kenobi
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32Bit Glide Game support ...
10.12.05 at 16:09:46
 
Hello I know that 32 Bit glide is possible when forcing 32Bit rendering for OpenGL & Glide apps in the 3dfx Adavnced Features setting.

to do this use the setting:
Glide Rendering Colour Depth:
Force 32Bpp Rendering.

anyway that's the way I try to get 32Bit Glide activated.

but are there games that allready support the 32bit Glide feature automaticly, or was this feature left aside? If it does exsist as a standard API would it be Glide 4.xx?

I'd like to know if 32 Bit Glide made it's way or even was planned.

Cheers

Obi-Wan Kenobi.

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« Last Edit: 10.12.05 at 17:06:05 by N/A »  
 
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ps47
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Re: 32Bit Glide Game support ...
Reply #1 - 10.12.05 at 22:37:57
 
AFAIK,there is no game that natively supports 32bit glide.all games that use glide run only in 16-bit color (unless you force 32bit via envvar or 3dfx tools)..
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« Last Edit: 10.12.05 at 22:38:16 by ps47 »  
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Obi-Wan_Kenobi
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Re: 32Bit Glide Game support ...
Reply #2 - 11.12.05 at 03:49:42
 
hmm okay that idea I allready had in mind only I wasn't so sure if later games did give support to 32Bit Glide. Anyways thanx for the heads up 8)
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Obi-Wan_Kenobi
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Re: 32Bit Glide Game support ...
Reply #3 - 14.01.06 at 16:48:30
 
If 3dfx were still around, would 32Bit Glide been thier new glide in the newer cards of 3dfx, aka Glide4.xx, or would they have kept the old 16Bit Glide?
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« Last Edit: 14.01.06 at 16:50:15 by N/A »  
 
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voodoo5500
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Re: 32Bit Glide Game support ...
Reply #4 - 14.01.06 at 19:08:54
 
@Obi-Wan_Kenobi,

I believe 3dfx would have rapidly given up on the glide api, it was absolutely necessary (no real alternatives at that time) when the first few generations of 3dfx cards came out, but with microsofts money and influence d3d has won the api war, not to mention glide was proprietory to 3dfx hardware only.

If not for John Carmack, openGL would all but be dead for windows based gaming too  Tongue
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« Last Edit: 14.01.06 at 19:10:17 by voodoo5500 »  

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gdonovan
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Re: 32Bit Glide Game support ...
Reply #5 - 14.01.06 at 19:20:10
 
Quote:
If 3dfx were still around, would 32Bit Glide been thier new glide in the newer cards of 3dfx, aka Glide4.xx, or would they have kept the old 16Bit Glide?


Rampage was an OpenGL/DirectX part with Glide support via wrapper.

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« Last Edit: 14.01.06 at 23:38:35 by gdonovan »  

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Obi-Wan_Kenobi
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Re: 32Bit Glide Game support ...
Reply #6 - 14.01.06 at 23:19:18
 
What Glide wrapper would of been used did 3dfx have thier own or would any Glide Rapper of worked, like Zeckensack's Glide Program?

So if I see it correctly the Napalm and the Daytona cards are the last true Glide hardware based cards.
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« Last Edit: 14.01.06 at 23:21:02 by N/A »  
 
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gdonovan
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Re: 32Bit Glide Game support ...
Reply #7 - 14.01.06 at 23:38:24
 
I suspect 3dfx would have simply made their own since they owned Glide.
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SirSlayer
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Re: 32Bit Glide Game support ...
Reply #8 - 05.03.06 at 00:05:56
 
I was looking at your screenies of Descent 3 and notice how colorfull your shots are. I was reading a pdf file from Quatumn3d webpage and what caught my eyes was there support for 22bit and 30bit color redering mode. Do you think forcing 32bit mode makes all glide games render in 30 bit mode? I notice my N64 emulator looks alot better when I force into 32 bit glide mode and the same with Operation Flashpoint but haven't tried any older games like Descent or any other. Also I notice in opengl games using the wicked3dgl does look a little wash out compared to using the original 3dfxgl in 32 bit forced. Maybe the wickedgl code takes advantage of 30 bit mode for the trade off for speed. More experimenting needs to be done to see it this is true
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jandarsun8
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Re: 32Bit Glide Game support ...
Reply #9 - 05.03.06 at 07:41:04
 
Had 3DFX been able to pull out of there finacial slump, I think they would have ended up dumping Glide. Gary's right about Microsoft and D3D not to mention the heated competion between Nvidia and 3DFX and then with ATI coming up on their heals with the first Radeon series (although the first Radeon didn't come out until after the V5 did). With those other factors in play (gaming developers writing for only one code instead of many) I believe that they would have ended up dumping Glide just to stay in competing with the other two.
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Obi-Wan_Kenobi
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Re: 32Bit Glide Game support ...
Reply #10 - 19.03.06 at 18:04:59
 
though Glide would of been compliant with thier new cards with thier Glide Emulator , Zeckensack's Glide Wrapper would of been alot like 3dfx Glide wrapper it the best one arround also.

this Gide program from Zeckensack aak a friend of dborca has one of the best working Glide programs for non-3dfx based Hardware:
http://www.zeckensack.de/glide/archive/GlideWrapper084c.exe

here some info and an in program screenshot:

Usage and configuration

As you're reading this, you should have already run the wrapper installation, so you're basically good to go. A lot of Glide games should be running just fine with the default settings. For a list of tested games, see below. You should, however, fire up the configurator at least once and set a "resolution limit".

The configurator can do a lot more, though. You'll be able to configure global settings and application specific overrides for games you've run at least once (or I've run at least once; I've supplied a premade config that already "knows" a few titles).
...

it would be wise to read this page also:
http://www.zeckensack.de/glide/readme.htm#games

here a list of cards that will work and also in 3 different types of classes:

...

there you are all cards not listed shall not opperate!
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