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3dfx Section >> 3dfx Drivers >> 3Dfx enviroment variables
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Message started by Gemail on 27.05.05 at 18:27:21

Title: 3Dfx enviroment variables
Post by Gemail on 27.05.05 at 18:27:21
Can anyone help me with a description of 3Dfx enviroment variables (I want to know what each one do). For example, what is the effect of dither_rotation? Thanks.

Title: Re: 3Dfx enviroment variables
Post by FalconFly on 27.05.05 at 20:42:06
There is a full description of all 3dfx Tweaks existing here :

http://www.falconfly.de/reference.htm
(Bottom of the page, 3dfx Tools Registry Tweaks)


Code:

SSTH3_DITHER_ROTATION
The following registry key enables or disables the dither matrix rotation. Dithering is only applicable for 16bpp targets.

Card          | Supported | User Control
Banshee  |          N          |          N
Voodoo3  |          N          |          N
Napalm   |          Y          |          N

Functionality | Value | Comment
Disable    |     0    | Disable dither matrix rotation.
Enable     |     1    | Enable dither matrix rotation
Default    |     1    | Enabled.


It appears to be a way to make 16bit Dithering more smooth by avoiding a strictly ordered Dithering.
Such is prone to create visible dithering patterns, reducing overall visual Quality.

Title: Re: 3Dfx enviroment variables
Post by ps47 on 27.05.05 at 22:58:35
OMG :o

Title: Re: 3Dfx enviroment variables
Post by FalconFly on 27.05.05 at 23:11:49
(?)

Title: Re: 3Dfx enviroment variables
Post by paulpsomiadis on 28.05.05 at 00:13:53
Indeed...
Quote:
(?)
???

It's just old docs...not UT2007 or something! ::)

Title: Re: 3Dfx enviroment variables
Post by ps47 on 28.05.05 at 00:46:51
..I didnt know such list exists.

Title: Re: 3Dfx enviroment variables
Post by Gemail on 28.05.05 at 07:07:29
Thanks Falconfly for your help. I'll start tweacking on the drivers to gain a litlle more compatibylity for the Voodoo 3 with the 4.13 core.

Title: Re: 3Dfx enviroment variables
Post by FalconFly on 28.05.05 at 11:24:15
Hm, you might want to have a look at the X-3dfx Community Drivers and the contained .inf Files .

Those already included almost all useful and less useful Tweaks existing; in specific also the NuAngel5 (Win9x) and latest Nuangel2k (www.nuangel.net) Drivers.

Title: Re: 3Dfx enviroment variables
Post by Gemail on 28.05.05 at 14:24:18

wrote on 28.05.05 at 11:24:15:
Hm, you might want to have a look at the X-3dfx Community Drivers and the contained .inf Files .

Those already included almost all useful and less useful Tweaks existing; in specific also the NuAngel5 (Win9x) and latest Nuangel2k (www.nuangel.net) Drivers.


Exactly what I had in mind. After familiarizing with the full-options release (x-3dfx-c) I intend to give it a try to make compatible a newer VSA-100 driver release with the Voodoo 3 in Win9x by .inf modding.

Title: Re: 3Dfx enviroment variables
Post by FalconFly on 28.05.05 at 14:31:56
.inf Modding will only get you to a certain point, therefor there's actually not much point anymore in doing it.

Everything today revolves around the new DirectX and OpenGL Cores to open new doors; .inf Mod's however have long reached what was possible with them.

Still, go ahead and make it the best you can, that's how everybody did it in the past :)

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