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Call to Duty Singleplayer Demo (Read 1034 times)
Blazkowicz
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Call to Duty Singleplayer Demo
02.09.03 at 01:43:20
 
since this game uses the Q3 engine I assumed it would be w/o any problem on my voodoo5

but I'm getting 4 or 5 fps (I can count them  Roll Eyes), at any resolution/detail

worse : the game doesn't launch with WickedGL, and I don't know to open the console (tried to put the opengl32.dll in the game's folder : I get the "press C to continue" screen but he kicks me out to windoze)

it runs like a charm on geforce2 MX  Tongue
unless I use the high textures settings ; then I fall back to 4 fps

so I guess the voodoo5 runs short of video memory and/or the lack of AGP texturing hurts it
(the geforce2MX has "only" 32MB though  Undecided) . No means to know if textures are compressed or not, texture compression could solve the problem, but, the games is lacking in options (no way to lowen geometry detail either..)


the developers said the engine is heavily modified but it don't really look that different from medal of honor Grin
http://www.callofduty.org/pages/sp/engine_editing.shtml

also, the games officialy supports only radeon 7200 to 9800 , and geforce 1 to geforce FX

any idea or solution?
thx
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« Last Edit: 02.09.03 at 01:45:30 by Blazkowicz »  
 
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Andrew Boiu
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Re: Call to Duty Singleplayer Demo
Reply #1 - 02.09.03 at 11:25:21
 
Sounds like the CPU. If the Video is lacking T&L, the CPU becomes crucial, and one above 1.4 Ghz is needed.
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Blazkowicz
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Re: Call to Duty Singleplayer Demo
Reply #2 - 03.09.03 at 16:05:36
 
sorry

I didn't mention I have a duron 700  Cheesy
but UT2003 is more or less playable on that piece of ****


BTW, I thought opengl doesn't care about hardware TnL, whether you run quake1 or this game !?

if you have TnL then it's used in all opengl games else it's software TnL all the way?
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Blazkowicz
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Re: Call to Duty Singleplayer Demo
Reply #3 - 03.09.03 at 22:56:09
 
oops I didn't even thoughtt about the .cfg Grin

I found a way to get a good framerate..  just looking at the floor Cheesy
shame on the CPU, it sucks at doing all the geometry in software
on this PC mohaa is well playable but some places run choppy ..
the demo starts on a place worse (complexity wise) than everything you can see in mohaa Grin


BTW here is an extract of the .cfg (r_ variables only)
(do you mind if I eat some KB on your server? Wink)

if you don't want to waste your time, don't bother reading it

if you do.. congratulations, you're a nerd Shocked


seta r_ati_fsaa_samples "1"
seta r_ati_pntriangles "0"
seta r_ati_truform_normalmode "QUADRATIC"
seta r_ati_truform_pointmode "CUBIC"
seta r_ati_truform_tess "1"
seta r_colorbits "32"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_depthbits "0"
seta r_detailtextures "1"
seta r_diffuseSunQuality "2"
seta r_diffuseSunSteps "3"
seta r_dlightQuality "0"
seta r_drawSun "1"
seta r_dynamiclight "0"
seta r_entLightCutoff "0.2"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.4375"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lastValidRenderer "3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/3DNow!/ICD
seta r_lodbias "-200"
seta r_lodscale "4"
seta r_maxEntLights "8"
seta r_mem_agp "8"
seta r_mem_backend "0.5"
seta r_mem_manual "0"
seta r_mem_video "2"
seta r_minEntLightIntensity "0.02"
seta r_mode "3"
seta r_nv_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "1"
seta r_picmip "2"
seta r_picmip2 "3"
seta r_portalbevels "0.7"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_simpleMipMaps "1"
seta r_stencilbits "8"
seta r_swapDelay "0"
seta r_swapInterval "0"
seta r_texturebits "16"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta r_vbo_interleave "0"
seta r_vbo_manual "0"
seta r_vbo_smc_static_draw "1"
seta r_vbo_stream_draw "1"


this is the demo's cfg with all detail turned down in the demo
I set cg_drawfps to 1 and tweaked it a bit (fastsky 1 , LOD bias 0, detailed textured 0..)
doesn't change much : I'm getting 4 fps in the beginning,  2 fps during the airstrike, and 10 to 20 fps in some places where there's not much on the screen    (up to 30fps, looking at the ground Cheesy).  (FSAA 2X enabled ; no better if I disable it)

I feel like I'm playing doom3's leaked alpha Shocked
it looks nice anyway
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« Last Edit: 03.09.03 at 23:00:32 by Blazkowicz »  
 
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Andrew Boiu
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Re: Call to Duty Singleplayer Demo
Reply #4 - 04.09.03 at 10:44:02
 
Quote:
oops I didn't even thoughtt about the .cfg Grin

I found a way to get a good framerate..  just looking at the floor Cheesy
shame on the CPU, it sucks at doing all the geometry in software
on this PC mohaa is well playable but some places run choppy ..
the demo starts on a place worse (complexity wise) than everything you can see in mohaa Grin


BTW here is an extract of the .cfg (r_ variables only)
(do you mind if I eat some KB on your server? Wink)

if you don't want to waste your time, don't bother reading it

if you do.. congratulations, you're a nerd Shocked


seta r_ati_fsaa_samples "1"
seta r_ati_pntriangles "0"
seta r_ati_truform_normalmode "QUADRATIC"
seta r_ati_truform_pointmode "CUBIC"
seta r_ati_truform_tess "1"
seta r_colorbits "32"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_depthbits "0"
seta r_detailtextures "1"
seta r_diffuseSunQuality "2"
seta r_diffuseSunSteps "3"
seta r_dlightQuality "0"
seta r_drawSun "1"
seta r_dynamiclight "0"
seta r_entLightCutoff "0.2"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastsky "0"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.4375"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_lastValidRenderer "3Dfx/Voodoo5 (tm) SLI/2 TMUs/32 MB SDRAM/3DNow!/ICD
seta r_lodbias "-200"
seta r_lodscale "4"
seta r_maxEntLights "8"
seta r_mem_agp "8"
seta r_mem_backend "0.5"
seta r_mem_manual "0"
seta r_mem_video "2"
seta r_minEntLightIntensity "0.02"
seta r_mode "3"
seta r_nv_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "1"
seta r_picmip "2"
seta r_picmip2 "3"
seta r_portalbevels "0.7"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_simpleMipMaps "1"
seta r_stencilbits "8"
seta r_swapDelay "0"
seta r_swapInterval "0"
seta r_texturebits "16"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"
seta r_vbo_interleave "0"
seta r_vbo_manual "0"
seta r_vbo_smc_static_draw "1"
seta r_vbo_stream_draw "1"


this is the demo's cfg with all detail turned down in the demo
I set cg_drawfps to 1 and tweaked it a bit (fastsky 1 , LOD bias 0, detailed textured 0..)
doesn't change much : I'm getting 4 fps in the beginning,  2 fps during the airstrike, and 10 to 20 fps in some places where there's not much on the screen    (up to 30fps, looking at the ground Cheesy).  (FSAA 2X enabled ; no better if I disable it)

I feel like I'm playing doom3's leaked alpha Shocked
it looks nice anyway


As it seems, if you haved a Athlon XP 2000, you could run at near 30 fps (especially if you turn res to 800x600 because now the video is slower than the CPU). This brings back memories of a "Star Trek", I believe, game which was OpenGl, Quake 3 engine based:
Low detail 6fps, highest detail 4fps... CPU P2 300 (Savage4 16Mb), or K6-2 450 (4fps more because of 3DNow! and Banshee).

Conclusion: CPU is certainly the main cause in every game, if low or high detail didn't help much the performance...Check and buy an Athlon XP 2200+ if you can.
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tw56
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Re: Call to Duty Singleplayer Demo
Reply #5 - 24.12.03 at 08:47:11
 
Well I just tried to run it on my old p3-500 with voodoo 3 2000 and it doesnt seem to work. I realize that all my parts are below min. system requirements. Downloaded amigamerlin and the mesa5.1. No luck. Here is the message.
Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: failed
...failed hard
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Hunk_Clear: reset the hunk ok
Could not load OpenGL.  Make sure that you have the latest drivers for your video card from the manufacturer's web site.
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Re: Call to Duty Singleplayer Demo
Reply #6 - 24.12.03 at 09:29:09
 
...setting mode 3: 640 480 FS
...using colorbits of 32


Since you have a Voodoo3, you'll need to edit the config to run in 16bit, it otherwise must fail due to the 32bit setting...

Did you try the latest Mesa 0.51c Release from yesterday ?
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Re: Call to Duty Singleplayer Demo
Reply #7 - 30.12.03 at 04:05:54
 
i keep on getting the open gl notice when i try to play the game.  i downloaded the mezafx 0.51 driver..followed the directions..it still doesn't work.  is there anything i can do??
thanks
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Re: Call to Duty Singleplayer Demo
Reply #8 - 30.12.03 at 05:19:29
 
Hey wipeout, plz supply some info on your pc specs so we can assist u more.   Wink
eg:  video card, OS etc

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Re: Call to Duty Singleplayer Demo
Reply #9 - 31.12.03 at 06:36:20
 
I have windows xp..i think an invidia video card..not too sure on that...i thought it was 32 mb...but might be only 16.
thanks
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Micha
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Re: Call to Duty Singleplayer Demo
Reply #10 - 31.12.03 at 14:05:21
 
Quote:
I have windows xp..i think an invidia video card..not too sure on that...i thought it was 32 mb...but might be only 16.
thanks


then you may have a tnt1/2...you won't need mesafx with this card man, it's just for 3dfx cards! do you have a voodoo1/2 as secondary card? both aren't supported by mesa.. Cry

--adding--
oh well, if you really have a tnt1/2, you might have better chances running call o' duty when installing new detonator drivers.. Wink
if you've 32mb video ram, it could also be a geforce1/2, then it wouldn't be a problem to run the game with actual detonators due to hardware t&l support on geforce series.
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« Last Edit: 31.12.03 at 14:08:56 by Micha »  

AMD Athlon XP Thorton 2400+/2GHz (256KB L2, FSB DDR266MHz) @ Barton 2800+/2.083GHz (512KB L2, FSB DDR333MHz), HIS Radeon 9800Pro, Kingston 768MB PC2700 DDR-RAM (CL 2-3-3-7), Asus A7V8X-X, Creative Soundblaster Audigy 2 ZS, Seagate 160GB 7200rpm ATA100 HDD, be quiet! 400Watt PSU, Windows XP Pro MCE05
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tw56
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Re: Call to Duty Singleplayer Demo
Reply #11 - 02.01.04 at 06:49:04
 
Which file do I need to modify? A config for COD? I have the full version. Thinking about biting the bullet and buying a new card for the old computer. Any recommendations for a card that will work with the 2x agp and support dx9.
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Re: Call to Duty Singleplayer Demo
Reply #12 - 02.01.04 at 06:52:44
 
Oh I forgot yes I have the 5.1c version of mesa. Cheesy
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Re: Call to Duty Singleplayer Demo
Reply #13 - 02.01.04 at 15:33:55
 
Quote:
Which file do I need to modify? A config for COD? I have the full version. Thinking about biting the bullet and buying a new card for the old computer. Any recommendations for a card that will work with the 2x agp and support dx9.


Quote:
MesaFX Install procedure is simple and fast, it has these following steps:
Unzipping the archive named mesafx_0.51x.zip
Copying file named glide3x in Windows/System32 folder (MS Windows XP users)
Copying file named glide3x in Winnt/System32 folder (MS Windows 2000 users)
Copying file named glide3x in Windows/System folder (MS Windows 9XMicha users)
Copying file named openGL32 in game folder
bet you have a voodoo.. Roll Eyes

dunno any card supporting agp2x and dx9..  ???

>>adding<<
found some...
http://www.sparkle.com.tw/frame/list/f_fx.htm
the whole sparkle geforcefx series supports both   Wink
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« Last Edit: 02.01.04 at 15:44:34 by Micha »  

AMD Athlon XP Thorton 2400+/2GHz (256KB L2, FSB DDR266MHz) @ Barton 2800+/2.083GHz (512KB L2, FSB DDR333MHz), HIS Radeon 9800Pro, Kingston 768MB PC2700 DDR-RAM (CL 2-3-3-7), Asus A7V8X-X, Creative Soundblaster Audigy 2 ZS, Seagate 160GB 7200rpm ATA100 HDD, be quiet! 400Watt PSU, Windows XP Pro MCE05
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tw56
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Re: Call to Duty Singleplayer Demo
Reply #14 - 02.01.04 at 16:26:39
 
...setting mode 3: 640 480 FS 
...using colorbits of 32

Since you have a Voodoo3, you'll need to edit the config to run in 16bit, it otherwise must fail due to the 32bit setting...

Did you try the latest Mesa 0.51c Release from yesterday ? ""
yes voodoo3 2000
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