Andrew Boiu
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LDE-BDreams
Posts: 267
LDE-BDreams
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Mine, and it was a Banshee, on directx 8.1. To solve the "all the cars are white" problem, i run 3dAnalyze with Bumpmapping emulation (in facts it's multitexturing emulation), and all the cars are black, but it's less annoying, since it's not so unpleasant. The game was fairly playable on a K6-2 450Mhz, although it's annoying that the game locks up after 30 minutes, or less (near 1 minute if you see some tall buildings in front of you, obviously the overload of the card is near the limit...). Vice never runs on directx9. Just a lie, to keep high the market success, and fooling others that it's nearly completely changed, in comparison to GTA3. And there is no "error", always marketing, to increase the success. You believe that the campain "Nvidia, the way it's meant to be played", who posted tons of sticks on games (new or old), saying that it runs optimally on WinFast GeForce, it's a true fact? What relevant is in the fact that on a game in which it appear the 3dfx logo, you see the game looking better on GeForce? Or on a software-only (CPU graphics) designed game as The Sims (who runs faster, only on a faster CPU, no matter your video card: Trio3D, Banshee, GeForce, Radeon 9000). The biggest lie is with Midtown Madness 1. If you run it normally on a GeForce, what do you know, all the pedestraians are producing strange and fast changing blue, brown, yellow screens. It's more than laughable, and keep in mind that noone reported this problem, and more, it seems that id doesn't counts what Detonators you use for youre GeForce. Guaranteed to work and see strange things on a GeForce 2Mx400, or 4Mx440.... What is more to be said? Just lie, lie, lie. If that might keep your sales high, and your rating in PC magazines high, who will bother if it's true or not...
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