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Vice city voodoo 3 (Read 455 times)
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Vice city voodoo 3
02.06.03 at 17:01:12
 
I can manage to run vice city with voodoo 3 but after awhile it freezes anyway round this? i had the same problem with gta3 but the driver on here fixed it is there a driver that fixes vice city?
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Matt
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Re: Vice city voodoo 3
Reply #1 - 19.06.03 at 16:43:03
 
I am having the same problem.  Feel as if I just wasted 50 bucks on the dang game.  If anyone has an idea of a good driver?  It seems that if Rockstar games new Voodoo 3 was one of the mst widely used cards they would work their game around it as they did for the other drivers.
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Blazkowicz
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Re: Vice city voodoo 3
Reply #2 - 05.07.03 at 03:29:41
 
hmm,  I run it with DirectX 8.1,  and no bugs  (on voodoo5)


you can try to emulate TnL via  3D analyze
and try the Amigamerlin 2.9 for exemple 

but I'm afraid it will still crash
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« Last Edit: 05.07.03 at 03:38:22 by Blazkowicz »  
 
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Andrew Boiu
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Where directx 9????
Reply #3 - 28.07.03 at 10:24:16
 
Quote:
did you update your config. with DirX9 ? this game needs DirX9


DirectX 9??? You're kidding. This game is 100% directx 8!!!! Even in Windows 2000/XP or 98/ME, the d3d9.dll file is not locked, but d3d8.dll is. And any file that is used in directx at that moment is LOCKED. It's just another lie that Rockstar, as most of the game developers are doing, say that the game is Directx 9, just to make everyone believe it's a great game, a new game, and has very little in common with GTA3.
And frankly, GTA Vice City is 80% GTA3. Just a bit more speed, lots of colors, more cars, more actions, but it's still a Dx8 game.
I hate this thing that goes on and on, each game must say on the box that it requires the newest things (Directx or TNL, or GeForce....).
If I would make a game, I either not say anything about the version of Directx needed, or I would say anything upper directx7, if I new the game was designed with directx7. But no lies...
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Andrew Boiu
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Banshee on Dx8.1
Reply #4 - 29.07.03 at 09:12:46
 
Mine, and it was a Banshee, on directx 8.1. To solve the "all the cars are white" problem, i run 3dAnalyze with Bumpmapping emulation (in facts it's multitexturing emulation), and all the cars are black, but it's less annoying, since it's not so unpleasant. The game was fairly playable on a K6-2 450Mhz, although it's annoying that the game locks up after 30 minutes, or less (near 1 minute if you see some tall buildings in front of you, obviously the overload of the card is near the limit...).
Vice never runs on directx9. Just a lie, to keep high the market success, and fooling others that it's nearly completely changed, in comparison to GTA3. And there is no "error", always marketing, to increase the success. 
You believe that the campain "Nvidia, the way it's meant to be played", who posted tons of sticks on games (new or old), saying that it runs optimally on WinFast GeForce, it's a true fact? What relevant is in the fact that on a game in which it appear the 3dfx logo, you see the game looking better on GeForce? Or on a software-only (CPU graphics) designed game as The Sims (who runs faster, only on a faster CPU, no matter your video card: Trio3D, Banshee, GeForce, Radeon 9000).
The biggest lie is with Midtown Madness 1. If you run it normally on a GeForce, what do you know, all the pedestraians are producing strange and fast changing blue, brown, yellow screens. It's more than laughable, and keep in mind that noone reported this problem, and more, it seems that id doesn't counts what Detonators you use for youre GeForce. Guaranteed to work and see strange things on a GeForce 2Mx400, or 4Mx440....
What is more to be said? Just lie, lie, lie. If that might keep your sales high, and your rating in PC magazines high, who will bother if it's true or not...
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« Last Edit: 29.07.03 at 09:19:38 by Andrew Boiu »  
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