true there but 3D mark is too wrong to use , Using a nutral benchmark utillity is a far better way for testing the cards and the games that they were built for.
3D mark has a very bad rep here in the netherlands just because it's so Pro NV based.
But yes Gary I do agree that comparing the Voodoo4 4500 and 4800 in 3D mark does give a difference but it if you'd test it in game built for 3dfx cards or a benchmark that is more suitable for them you might see a bigger difference
The most dutch people use the games the cards are going to run with, so do'n test's in Unreal Ver 2.26 for instance like Rolo01 did with his Voodoo 5 5000 AGP 32MB versus Voodoo 5 5500 AGP 64MB, Voodoo 5 6000 AGP 128MB, Voodoo4-2 4800 AGP 32MB DDR and Voodoo4 4500 AGP 32MB.
Do remember that a 5000 AGP with 32 MB is actually a castrated 5500 AGP 64MB
His test's show totally no performance hit between the 5000 AGP as 5500 AGP using the same driver, now try to explain that?
The 5000 AGP has 2x 16MB SGRAM while the 5500 AGP has 2x 32MB SDRAM while the differences in Unreal Ver 2.26 were nihil!
This test gave me the idea that even a 6K with 4x 64MB would be done the difference would be minimal.
Otherwise ask Rolo01 he's the one that did this test quite a long time ago.
ah here it is
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=784&SearchTerms=5000well look at that the 5000 AGP is just in most cases faster than the 64 meg 5500 heh, but when FSAA x4 is uitlised the 64 meg card has no performance increase what so ever the 32MB card as the 64MB have exactly the same speed.
But if you want to use the cards in newr applications then I would agree that extra ram can be usefull
especially apps like HL2, Call of Duty 1.51 things like that would love the extra ram, but games where the cards were built for like Unreal 2.26 as you see the change is very minimal and actually reversed.
that Voodoo4-2 4800 AGP is actually the Daytona AGP + TV-Out it runs core/mem 143Mhz but it has been OC'ed to 166Mhz core/mem, it has 64Bit DDR that's why it's somewhat slower in FSA x2 than the 4500 AGP, the 128 Bit SDRAM seem's to give the 4500 a little more bandwidth heh.
But yes a 4 x 64MB V6K would have a nice impact on newer games on higher reso's sure there