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« Created by: Geri on: 15.10.10 at 18:06:25 »

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TitaniumGL (Read 8892 times)
Geri
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TitaniumGL
18.03.10 at 22:59:28
 
updated: 2011 juni 1


TitaniumGL is a generic opengl driver architecture that supports a lot graphics cards.
TitaniumGL for Windows needs DirectX drivers. TitaniumGL will produce the 3d graphics with Direct3D. TitaniumGL offers full hardware acceleration. Software is tested with Voodoo5, but every 3dfx card should be compatible starting from Voodoo3.

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DOWNLOAD THE LAST RELEASE
(2011_06)
--------------------------------

http://TitaniumGL.tk
(you may use download manager)
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If you like my software, please donate.
YOU *MUST* UPDATE TO THIS VERSION, IF YOU USE YOUR VOODOO WITH THE LATEST SFFT DRIVER (1.6)




QUESTIONS AND ANSWEERS:
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Is TitaniumGL an OpenGL to Direct3D wrapper?

Yes - and no. TitaniumGL supports 3d hardware acceleration trough DirectX, therefore games with TitaniumGL will be use your graphics chip, rendering will happen on the graphics chip. BUT TitaniumGL is not a wrapper, becouse it DOES NOT wraps the OpenGL API to DirectX.

How TitaniumGL produces the graphics?

TitaniumGL is a virtual graphics card. TitaniumGL's state-machine does not rely on DirectX, or any other external library, TitaniumGL only renders the geometry and the textures with DirectX. This result that ALL graphics card will get the same functionality from TitaniumGL, becouse TitaniumGL's state tracker does not rely on DirectX or other graphics card driver, but still stays fast, becouse produces the rendering with graphics acceleration. With this way, TitaniumGL also bypass the problems with your card's DirectX driver.

Is TitaniumGL a mesa-based driver?

No. TitaniumGL is coded by myself. No external code was used.

What graphics cards are supported?

You can see a list from the tested card on the website. Every release of TitaniumGL is being tested with a Radeon 9800 and a Voodoo5.

What is the TitaniumGL situation with Voodoos?

Voodoo1 and 2 was never tryed. I tested Voodoo Rush also, but it was not able to create a valid rendering device. Voodoo3, 4, 5 tested and working. TitaniumGL's interaction with Voodoos are very good and very fast.

How fast is TitaniumGL?

The newest release is very fast. TitaniumGL's performance is mostly around the speed of competitive softwares, sometimes, much faster. TitaniumGL can utilise up to 4 CPU cores.

What features can TitaniumGL do?

Extension list of TitaniumGL is unique, much better and modern than competitive softwares featurelist.

GL_EXT_vertex_array
GL_EXT_multi_draw_arrays
GL_EXT_compiled_vertex_array
GL_EXT_texture_object
GL_ARB_texture_non_power_of_two
GL_EXT_bgr
GL_EXT_bgra
GL_EXT_abgr
GL_EXT_cmyka
GL_EXT_generate_mipmap
GL_SGIS_generate_mipmap
GL_EXT_rescale_normal
GL_ARB_depth_texture
GL_EXT_texture_env_combine
WGL_ARB_extensions_string
WGL_EXT_extension_string
WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_ARB_texture_env_crossbar
GL_EXT_blend_logic_op
GL_EXT_draw_range_elements
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_ARB_texture_env_combine
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_OES_byte_coordinates
GL_ATI_meminfo
GL_EXT_texture_edge_clamp
GL_OES_fixed_point
GL_OES_matrix_get
GL_ARB_multitexture
GL_ARB_vertex_buffer_object
GL_ARB_map_buffer_range
GL_ARB_multisample

Why should i use TitaniumGL?

TitaniumGL is designed to offer the most possible stability. Competitive softwares can produce various wierid bugs, even crashing your windows easilly. Competitive softwares cant produce windowed OpenGL rendering with Voodoos. Competitive generic OpenGL to D3D wrappers are not in development any more, they produce mostly crashing with the gpu's they meant for. Competitive generic OpenGL to D3D wrapper's feature-list are outdated, and they missing some very important extensions to run the games of these days.

What games is playable with TitaniumGL?

TitaniumGL is meant to run modern casual/shareware/freeware OpenGL games. So games, typically played by you in the office while you editing excell tables, or played by your sister. Of course, TitaniumGL can run the most of the old iconic AAA games also without problem, but TitaniumGL is not being optimised to run those games. There is some screenshots of OpenGL games at the website. Of course, TitaniumGL can run several other too, every version is tested with around 70 opengl game and application.

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« Last Edit: 31.05.11 at 21:05:52 by Geri »  
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Re: TitaniumDFX
Reply #1 - 18.03.10 at 23:22:49
 


status:
-RGB, RGBA, BGR, BGRA, tons of others support
-True color rendering (not in 3dfx mode of course)
-Texture support up to 4096x4096 (3dfx of c. will be downscaled)
-vertex arrays
-VBO
-Display Lists
-Frame buffer image draw supported (eeeeek)
-triangle, quad, quad strip, triangle strip, triangle fan & friends works. Rendering is triangle based.
-vertex coloring works
-multitexturing
-alpha blending (most common cases works fine)
-SSE and 3dnow! optimized drivers can be compiled
-Quake2, Half Life, xmoto, and most of nehe tutorials running with suitable speed. Minor bugs.

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« Last Edit: 01.04.10 at 17:26:56 by Geri »  
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Re: TitaniumDFX
Reply #2 - 19.03.10 at 18:49:50
 
-entry points fixed GL_ARB_transpose_matrix
-some aligment bugs fixed
-added alphafunc
-added some random missing stuffs to glget

it seems the folowwing extension list will be the final:

GL_EXT_vertex_array
GL_EXT_multi_draw_arrays
GL_EXT_compiled_vertex_array
GL_EXT_texture_object
GL_ARB_texture_non_power_of_two
GL_EXT_bgr
GL_EXT_bgra
GL_EXT_abgr
GL_EXT_cmyka
GL_EXT_generate_mipmap
GL_SGIS_generate_mipmap
GL_EXT_rescale_normal
GL_ARB_depth_texture
GL_EXT_texture_env_combine
WGL_ARB_extensions_string
WGL_EXT_extension_string
WGL_EXT_extensions_string
WGL_EXT_swap_control
GL_ARB_texture_env_crossbar
GL_EXT_blend_logic_op
GL_EXT_draw_range_elements
GL_ARB_transpose_matrix
GL_ARB_multitexture
GL_ARB_vertex_buffer_object


now todo:
-
fix quake3 bugs
almost perfect
-rewrite depth comparison
done
-where is the penguin in the tux racer? Where in the World Is Carmen Sandiego?
its now ARE! but its black. niggatux.
-
rewrite texsubimage
done, not tested yet
-rewrite
glcopyteximage2d (seems ok now)
and
glcopytexsubimage2d
needs test

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« Last Edit: 23.03.10 at 01:23:39 by Geri »  
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Re: TitaniumDFX
Reply #3 - 21.03.10 at 19:16:29
 
texture format ,,GL_ALPHA'' was missing.
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Re: TitaniumDFX
Reply #4 - 23.03.10 at 12:11:13
 
known bugs:

-some texture formats need to add.

-they are some texture pipeline swithing bugs. In some cases, by swithcing beethwen pipelines resulting one of the pipelines to map incorrect textures, or does not map any textures even.
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Re: TitaniumDFX
Reply #5 - 23.03.10 at 21:42:03
 
Quake3 runs.
Jedi Academy runs.
Alice runs.
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« Last Edit: 01.04.10 at 17:27:13 by Geri »  
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Re: TitaniumDFX
Reply #6 - 30.03.10 at 06:03:09
 
... and where can the package/driver be found? Any english/german alternative to hungarian?  Smiley
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Re: TitaniumDFX
Reply #7 - 30.03.10 at 13:26:40
 
and for which cards will this be applicable?? all voodoo cards that support glide??
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Re: TitaniumDFX
Reply #8 - 30.03.10 at 13:41:45
 
So TitaniumDFX will be an OpenGL ICD for 3dfx cards created specially for use with small OpenGL apps? This is how I understand it after reading the FAQ.
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Re: TitaniumDFX
Reply #9 - 01.04.10 at 17:25:25
 
Currently TitaniumDFX TitaniumGL is not available, becouse first the main project is being doned, that will contain the TitaniumDFX TitaniumGL as a nuthsell.

TitaniumDFX will have no webpage, i will just paste it to a few 3dfx webpage.

Yes, TitaniumDFX TitaniumGL is a OpenGL ICD.


ps, sorry for the very lot misunderstoodable informations, but currently i cant explain better. But after it will be done, it will be clear. Maybee it would be easyer to just simply if i speak about the TitaniumDFX TitaniumGL only, and not from the container projects.
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« Last Edit: 15.10.10 at 20:40:05 by Geri »  
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Re: TitaniumDFX
Reply #10 - 06.05.10 at 12:48:38
 
i changed the topic's description a bit.

some new informations:
TitaniumDFX TitaniumGL does NOT need glide to provide opengl acceleration. Therefore, it will be fully functional on platforms where glide is not available: on 64 bit operating systems.
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« Last Edit: 15.10.10 at 20:40:21 by Geri »  
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Re: TitaniumDFX
Reply #11 - 06.05.10 at 21:09:47
 
is there a translation from Tokelauan language to english?
Wink
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Re: TitaniumDFX
Reply #12 - 06.05.10 at 21:36:12
 
It is no news on the tokelauan webpage about this Cheesy

this topic will had the newest news about it.

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« Last Edit: 06.05.10 at 21:37:51 by Geri »  
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Re: TitaniumDFX
Reply #13 - 11.05.10 at 19:28:26
 
Milestone: first working public binary compiled.
It will be released soon.

but fist, i need a tester who has 64bit opsystem with voodoo3 and one with voodoo5. oh and has msn

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« Last Edit: 11.05.10 at 20:54:56 by Geri »  
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Re: TitaniumDFX
Reply #14 - 12.05.10 at 20:31:53
 
Voodoo3 check
Voodoo5 check
64Bit Windows nope
MSN nope (never)
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