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AAlchemy GX (Read 3433 times)
Thandor
Ex Member
What's the fuzz all about?
Re: AAlchemy GX
Reply #105 -
26.09.05 at 20:04:15
It's difficult to see the exact difference.
The first Q3 picture with the AAlchemy was :
The second :
Those images are
not
of the same quality. Look at the HUD : The second picture shows lower quality digits (16Bit color ?) and the first picture shows smooth and clean digits (32bits color ?).
Probably a faulty setting I guess. It's best to use exact the same settings and picture to compare.
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gdonovan
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Re: AAlchemy GX
Reply #106 -
26.09.05 at 20:54:56
Compare the two shots of the armor and wall with shotgun.
One is from 8164, the other is from V5-6000 and were taken under identical conditions and settings.
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Thandor
Ex Member
What's the fuzz all about?
Re: AAlchemy GX
Reply #107 -
26.09.05 at 21:23:00
Those images are not the same. 3DMark has such a function to take a screenshot at frame xxxx. What about Quake 3?
But again, the V5 6000 delivers a better HUD and more colors. I don't know which colors are better since I'm not a Quake 3 gamer
(It's like the V5 6K has some sunlight and the AAlchemy plays in the middle of the night
)
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paulpsomiadis
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Re: AAlchemy GX
Reply #108 -
26.09.05 at 22:40:52
VERY NICE SHOTS!!! 8)
...more please guvnor!
I'm just wondering...since there is GLiDE support...how about some emulator shots like...
...ePSXe with Lewpy's GLiDE plugin
...project 64 with GLiDE 64 plugin
just thinkin' that's all!
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gdonovan
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Re: AAlchemy GX
Reply #109 -
26.09.05 at 23:44:15
Quote:
But again, the V5 6000 delivers a better HUD and more colors. I don't know which colors are better since I'm not a Quake 3 gamer
(It's like the V5 6K has some sunlight and the AAlchemy plays in the middle of the night
)
As noted already I have not adjusted the gamma in the AA5 graphics properties before taking the screenshots.
3DMark does not work, it is Direct X.
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Last Edit: 26.09.05 at 23:44:37 by gdonovan
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gdonovan
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Re: AAlchemy GX
Reply #110 -
27.09.05 at 00:09:25
8164 gamma corrected (maybe too much, I might have washed it out a bit)
V5-6000, same settings.
Notice the performance difference, whew.
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Last Edit: 27.09.05 at 00:10:03 by gdonovan
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voodoo5500
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Re: AAlchemy GX
Reply #111 -
27.09.05 at 00:51:21
Yeah, your right gdonovan the top pic (8164) is a bit washed out now while the 6000 is nigh on perfect.
Keep the screens coming as both cards are really showing fantastic anti-aliasing 8)
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BFG3dfx
Ex Member
Re: AAlchemy GX
Reply #112 -
27.09.05 at 02:16:22
Those images are not the same
the 6000 image looks fantastic, really nice, but it just cant keep up with the q3d card, take a look at crispness of armour, or even top left of wall, the jagies are almost gone with 6000 just not as well as q3d, both nice cards.
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Last Edit: 27.09.05 at 02:16:58 by N/A
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gdonovan
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Re: AAlchemy GX
Reply #113 -
27.09.05 at 03:14:26
Time permitting I'll try to figure a way to take a screenshot in the same location so everything is in the same spot.
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edmundoab
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Re: AAlchemy GX
Reply #114 -
27.09.05 at 13:31:54
damn, I missed out so much ever since getting a new job
wow... so many pics lol,
I really need time to read every thread
either way good job gary
and again, congrats for your hardwork
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NitroX infinity
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Re: AAlchemy GX
Reply #115 -
27.09.05 at 13:37:53
Quote:
Time permitting I'll try to figure a way to take a screenshot in the same location so everything is in the same spot.
If you can record a game, stand still for a long time at a certain point.
Play the recorded game on one card and take a screenshot at the point where you stand still and then play the game on the other card to take a screenshot at the same place.
Seems easy enough
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Thema
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Re: AAlchemy GX
Reply #116 -
27.09.05 at 13:38:58
Offtopic.. wow so you got employed after all, You'll get to buy some voodoos now huh.
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #117 -
27.09.05 at 14:22:04
well I don't know why all of you are look'n so precise, the fact ae proven the AALchemy 8164 beats a 6K with ease, in image quallity as speed, rather funny don't you think 8x VSA-100 with 8x 64MB 5.4ns Toshiba V.S. 4x VSA-100 with 4x 32MB 6.ns Hynx / 5.4ns Toshiba
the AAlchemy 8164 has overall way more rendering power than a 6K , otherwise it wouldn't make sence since the 6 K has about 62% less rendering power.
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gdonovan
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Re: AAlchemy GX
Reply #118 -
27.09.05 at 14:41:56
Quote:
the AAlchemy 8164 has overall way more rendering power than a 6K , otherwise it wouldn't make sence since the 6 K has about 62% less rendering power.
You could state the same thing about Mercury and it would be false, it's no faster then a regular V2 SLI rig.
Where the V5-6000 shines is at 0x/2x/4x AA, the V6K's VSA-100 chips are always active where on the 8164 at the same settings some of the chips are idle.
The 8164 only has the advantage under maximum rendering settings, that is what it was designed for.
It can also be a liability since you can't use those extra chips when AA is set at 0x/4x AA.
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Last Edit: 27.09.05 at 14:43:57 by gdonovan
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Obi-Wan_Kenobi
Ex Member
Re: AAlchemy GX
Reply #119 -
28.09.05 at 01:40:44
oh okay but I referred to the FSAA x8 setting there the 8164 does have the upper hand
sorry that I haven't been to clear at my point .
but yeah it's image quallity is outstanding 8)
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Last Edit: 28.09.05 at 01:40:55 by N/A
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