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3dfx Section >> 3dfx Drivers >> Modify 3Dfx Tool...
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Message started by osckhar on 01.06.04 at 19:07:27

Title: Modify 3Dfx Tool...
Post by osckhar on 01.06.04 at 19:07:27
Hi at all, :D

I would like to activate the option 'Enable 3dfx watermark'  in 3Dfx tool OpenGL/Glide DRIVER AMIGAMERLIN XP .  This option is included on 3Dfx Tool by Kool. How I must do it? it would be possible?

Thanks,
Oscar

Title: Re: Modify 3Dfx Tool...
Post by osckhar on 02.06.04 at 11:11:45
@Patience,
Thanks, everything solved!!! :D

My 3Dfx Tool has incorporated the option 3Dfx WaterMark.

p.d. Thanks Raziel!!! 8)

Regards,
Oscar

Title: Re: Modify 3Dfx Tool...
Post by osckhar on 05.06.04 at 14:06:21

Quote:
Quote:My 3Dfx Tool has incorporated the option 3Dfx WaterMark.  


Modifying the inf. in the driver.

Exactly!!! And Reinstalled the 3Dfx Tools.

Regards,
Oscar

Title: Re: Modify 3Dfx Tool...
Post by osckhar on 05.06.04 at 14:44:45

Quote:
HKR,Glide\"Glide Watermark",Control,,"Combo"  
HKR,Glide\"Glide Watermark",List,,"Disable,Enable"  
HKR,Glide\"Glide Watermark",Value,,"*"  
HKR,Glide\"Glide Watermark",Default,,"*"  
HKR,Glide\"Glide Watermark","Tweak Map",,"*,1"  
HKR,Glide\"Glide Watermark","Tweak Value",,"FX_GLIDE_SHAMELESS_PLUG"  

;D

Title: Re: Modify 3Dfx Tool...
Post by Raziel64 on 05.06.04 at 23:49:11
A curiosity...
For example, for the v5 cards, this can be done for a lot of options...
Look, this is a list with ONLY SOME of them (not all, there're a lot more!)


Quote:
grxClock
ConfirmClk      
SSTH3_AGP_XRATE      
SSTH3_VIDEO_REFRESH_OPTIMIZATION      
SSTH3_ALPHADITHERMODE      
SSTH3_OVERLAYMODE      
SSTH3_SWAPINTERVAL      
SSTH3_SLI_AA_CONFIGURATION      
SSTH3_Z_CLEAR_OPTIMIZATION      
SSTH3_LOD_BIAS      
SSTH3_MAX_PENDING_BUFFERS      
SSTH3_LOD_DITHER      
SSTH3_GEOMETRY_ASSIST      
SSTH3_AAJITTER_TOGGLE_KEY      
SSTH3_RGAMMA      
SSTH3_GGAMMA      
SSTH3_BGAMMA      
SSTH3_ALPHADITHERMODE      
SSTH3_OVERLAYMODE      
FX_GLIDE_ALLOC_COLOR      
FX_GLIDE_LOD_DITHER      
FX_GLIDE_NO_SPLASH      
FX_GLIDE_TMU_MEMSIZE      
SSTH3_SLI_AA_CONFIGURATION      
FX_GLIDE_BPP      
FX_GLIDE_SWAPPENDINGCOUNT      
FX_GL_COMPRESS_LEGACY_TEXTURES      
FX_GLIDE_SWAPINTERVAL      
FX_GLIDE_LOD_BIAS      
FX_GLIDE_AA_TOGGLE_KEY      
FX_GL_16BPP_ZPRECISION      
FX_GL_32BPP_ZPRECISION      
FX_GLIDE_USE_APP_GAMMA      
SSTH3_RGAMMA      
SSTH3_GGAMMA      
SSTH3_BGAMMA      
FX_GL_ZCULL_ENABLE      
FX_GL_ZCULL_FAR      
FX_GL_ZCULL_NEAR      
FX_GL_GUARDBAND_ENABLE      
FX_GL_GBLEFT      
FX_GL_GBRIGHT      
FX_GL_GBTOP      
FX_GL_GBBOTTOM      
FX_GL_SUPER      
FX_GL_GLOW_WORM      
FX_GL_OBJECT_KEY      
FX_GL_GLOW_COLOR
SSTH3_32BPP_RENDERING      
SSTH3_DIGITAL_SLI_AA      
SSTH3_2PPC      
SSTH3_2PPC_LOG2_BAND_HEIGHT      
SSTH3_GUARDBAND_CLIPPING      
SSTH3_CBC      
SSTH3_SLI_BAND_HEIGHT      
SSTH3_SWAPBUFFER_ALGO      
SSTH3_AAJITTER_FORCEFLAG      
SSTH3_DITHER_ROTATION      
SSTH3_DITHMAT_FORCEFLAG      
SSTH3_AA_ENABLE_OUTOFMEMORY      
SSTH3_DITHMATSEL_2SMPL      
SSTH3_DITHMATSELABLND_2SMPL      
SSTH3_DITHMATSELAA_2SMPL      
SSTH3_DITHMATSELABLNDAA_2SMPL      
SSTH3_DITHMATSEL_4SMPL_CHP0      
SSTH3_DITHMATSELABLND_4SMPL_CHP0      
SSTH3_DITHMATSELAA_4SMPL_CHP0      
SSTH3_DITHMATSELABLNDAA_4SMPL_CHP0      
SSTH3_DITHMATSEL_4SMPL_CHP1      
SSTH3_DITHMATSELABLND_4SMPL_CHP1      
SSTH3_DITHMATSELAA_4SMPL_CHP1      
SSTH3_DITHMATSELABLNDAA_4SMPL_CHP1      
SSTH3_PRIBUFVTXOFFX_2SMPL      
SSTH3_PRIBUFVTXOFFY_2SMPL      
SSTH3_SECBUFVTXOFFX_2SMPL      
SSTH3_SECBUFVTXOFFY_2SMPL      
SSTH3_PRIBUFVTXOFFX_4SMPL_CHP0      
SSTH3_PRIBUFVTXOFFY_4SMPL_CHP0      
SSTH3_SECBUFVTXOFFX_4SMPL_CHP0      
SSTH3_SECBUFVTXOFFY_4SMPL_CHP0      
SSTH3_PRIBUFVTXOFFX_4SMPL_CHP1      
SSTH3_PRIBUFVTXOFFY_4SMPL_CHP1      
SSTH3_SECBUFVTXOFFX_4SMPL_CHP1      
SSTH3_SECBUFVTXOFFY_4SMPL_CHP1      
FX_GLIDE_AA_SAMPLE      


;D

Title: Re: Modify 3Dfx Tool...
Post by Raziel64 on 06.06.04 at 00:53:09
God point my lady  :)

Title: Re: Modify 3Dfx Tool...
Post by FalconFly on 06.06.04 at 09:07:34
There's a 3dfx Tools Phase 2 Document in the Technical Reference Section.

If my memory serves me right, it should contain about all those Keys, their purpose and values.

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