Collecting those since quite a while, I often like to look at them and remember the glorious days
And while doing so, besides the 'normal' things, I came across some odd things as well, for which I have no real explanation :
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Diamond Monster Fusion (Voodoo Banshee)Features :
- Hardware-accelerated GDI commands for screendrawing speed
- Versatile video functions for multimedia applications :
-> bilinear horizontal and vertical filtering* I always thought the Hardware GDI acceleration for Windows was first implemented in the Voodoo3, but seems I was wrong
* Bilinear filtering for Multimedia/Videos ?
Sort of sounds a bit like ATI's SmartShader feature (which I still haven't seen in action to date), basically a Hardware supported bilinear Filter for Overlay surfaces ?!
(never heard of that before)
Anyway, odd, but it says so on the Box...
Orchid Righteous 3D (Voodoo1)Advanced 3D Features :
- Double and Triple Buffering
- Anti-Aliasing
3D API Compatibility :
- MicroSoft Windows 95 Direct3D
- Intel 3DR
- Argonaut BRender
- Criterion RenderWare
- Gemini Technology OpenGVSHm, I can't remember ever seeing Triple Buffering on a Voodoo1 (?)
Also, the first Anti-Aliasing I ever saw from 3dfx was the Voodoo2's Edge Anti-Aliasing.
And honestly, most of those 3D API's listed, I can either not recall at all, or they are a mere faint memory.
Again, odd, but... It says so on the Box
Intergraph Intense 3D Voodoo (Voodoo Rush)Optimized 3D Features :
- Anti-Aliasing (Point, Line, Polygon)
- 24-Bit Alpha Blending and 8-Bit Transparency
- Bilinear and Trilinear Texture Filter
- Sub-Pixel and Sub-Texel correction
2D Features :
- Hardware Video CSC and bilinear filtered scaling
- Simultaneous 2D/3D rendering
- Hardware Color CursorQuite a number of surprises here
Again, several Anti-Aliasing Methods are mentioned...
24bit Alpha-Blending
and 8bit Transparency would make it seem like a 32bit capable Device ?!
Trilinear Texture Filtering on a Voodoo Rush ?!
Can't really make sense of the sub-pixel/texel correction...
The Bilinear filtered Scaling for Video/Overlay surfaces seems a default Scaling technique I guess (clears above Overlay/Video question).
And nice to know, that it has Hardware color cursor support (AFAIK, not all Cards have Hardware support for it)
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Surprising, as these things always escaped me; never really noticed them.
Any Ideas or explanations welcome
PS.
Did I mention that those good old (and at their time, quite expensive) Retail Boxes are gorgeous Tokens of 3D History to look at ?