GLQuake 1.13a (includes GLQuakeWorld Client) ============= IMPORTANT: THIS VERSION OF GLQUAKE MUST BE INSTALLED IN THE SAME DIRECTORY AS OFFICIAL QUAKE. This means if you installed Quake in c:\quake then you MUST point the installer at that path. ----------------------------------------------------------------------- Original source : Copyright (C) 1996-1997 Id Software, Inc. Modifications : Copyright (C) 2000 Keith Harrison. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ----------------------------------------------------------------------- OTHER FILES: faq.txt Frequently Asked Questions. history.txt Revision history. original.txt Original reame file from Mr John Carmack. gnu.txt License information. 1. Overview - This is an UNOFFICIAL update. Do NOT contact id Software for support with this release. - Tested with: Registered Quake, Mission Pack 1 (Scource Of Armagon), Mission Pack 2 (Dissolution Of Eternity). - Tested on nVidia GeForce256 card. 2. GNU General Public License - A copy of the GNU General Public License is contained in gnu.txt. 3. Requirements: - A copy of Quake(tm) - A 3D accelerator card that fully supports OpenGL(tm) - Windows 9x/NT4 4. Features: Don't forget that many new options can be controlled via the "Options" menu. - Bump mapping. - Mirrored slipgates. - Smooth model animation (thanks to fenix@io.com). - ARB_multitexture. - Bug-fixed shadows. - OpenGL fog. - Added distance attenuated flickering flares to torches. - Added some console variables for controling new additions. - Revised Options menu. - Increased particle density. - Misc fixes/additions to original source. - Created new MSVC 6.0 project file. - Revised source directory structure. 5. New console variables: - gl_fog : Enables OpenGL fog if set to 1. - gl_fog_r : Intensity of Red fog component. - gl_fog_g : Intensity of Green fog component. - gl_fog_b : Intensity of Blue fog component. - gl_fog_end : Fog depth. - gl_torchflares : Enables torch flares if set to 1. - r_interpolate_model_animation : Alias model lerping - r_interpolate_model_transform : Alias model lerping - gl_bumpmap_enable : Enables bump mapping if set to 1. - gl_bumpmap_intensity : Blending intensity (ranges 0.0 to 1.0). 6. Troubleshooting: - THIS IS AN UNOFFICIAL VERSION! DO NOT CONTACT Id Software FOR SUPPORT WITH THIS VERSION. - If fog does not work correctly on your card then it may be switched off via the "Options" menu. - DON'T FORGET TO READ THE FAQ FILE! - The bumpmap file "bumpmap.raw" must be placed in id1\gfx\bumpmap.raw in your GLQuake folder. ----------------------------------------------------------------------- Quake(tm) is a trademark of Id Software, Inc. ----------------------------------------------------------------------- Keith Harrison 14th March 2000 Feedback: glquake@netcomuk.co.uk -----------------------------------------------------------------------