and guess what the VPU is based on

ATi's R500, same VPU used in PlayStation3 and XBOX 360 lol, the only difference is the gameplay, disc support design.
the R500 has the following specs

* 48-way parallel floating-point dynamically scheduled shader pipelines
* 10 MB of embedded DRAM
* Unified Shader Architecture
* 500 million triangles per second
* 16 gigasamples per second fillrate using 4x MSAA
* 48 billion shader operations per second
* 512 MB of 700 Mhz GDDR3 RAM (shared by VPU & CPU)
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s FSB
* Parentdie: 232 miljoen transistors, daughterdie: 105 miljoen transistors = 337 mln transistors
Alot like our R580's hey

only the R580 is about 2x as powerfull.
R500 vs R580
ROPs: 8 vs 16
Memory interface: 128-bit vs 256-bit
Memory speed: 700Mhz GDDR3 vs 775Mhz GDDR
Memory bandwidth: 22,4GB/s vs 49,6GB/s
Pixelshaderengines: 48* vs 48
Vertexshaderengines: 48* vs 8
Fragment Pipes: 3 vs 16
Z/Stencils per clock: 16** vs 16
The Graphics look so good thanx to ATi's great R500 VPU