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VRush Win2k/XP OpenGl/Glide impossible? (Read 198 times)
plazmus
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VRush Win2k/XP OpenGl/Glide impossible?
24.10.04 at 11:17:56
 
I have an old PC with a Voodoo Rush board using the AT3D chipset. It is ok under Win98 but in Windows 2k/XP only 2d functionality is available. It seems impossible to play glide or opengl games (only software rendering with opengl32.dll is available). The driver is Iceman's driver for 2k. The 2d and DirectDraw acc. is ok in both 2k and XP but no more. Can I tweak something in the registry or do anything in order to make it work at least with glide ?
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NitroX infinity
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Re: VRush Win2k/XP OpenGl/Glide impossible?
Reply #1 - 24.10.04 at 11:20:34
 
Have you tried another driver?
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plazmus
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Re: VRush Win2k/XP OpenGl/Glide impossible?
Reply #2 - 24.10.04 at 19:28:48
 
I'm writing this from XP Professional.  The 2d portion works excellent. Page scrolling, opaque windows moving, menu fading are all accelerated. The videocard passes the DirectDraw test from dxdiag. Resolutions up to 1600x1200 and depth up to 32 bits are available and working.
(In addition I should say that the default generic driver VgaSave or whatever it is called also supports high resolution and color depth on my Rush, although in very low refresh rates and is very slow.)

So the driver works as long as it is a 2d driver. However it seems that it can only comunicate with the alliance chip but not with the 3dfx one on the card and Glide2x can't recognise the card.  Also, I strictly followed the instructions and placed the files in the required destinations.

The Glide2x driver is version 2.48. Does this matter? I mean 2.48 really sucks on windows 98 - it often crashes and the framerate is poor. The 2.45 version is the opposite - it is stable and fast. So I don't see any advantages in using 2.48. Do I miss something?

Sorry for all of this details, but without a description I don't believe anyone can help me. Sorry if my english is poor.
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plazmus
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Re: VRush Win2k/XP OpenGl/Glide impossible?
Reply #3 - 24.10.04 at 21:00:27
 
Thank you for the replies Smiley

The problem is with quake II, quake III(opengl), driver (glide2x) and with Glide 2x/3x screensavers. All of these worked with Windows 98SE on the same comp. and VC.

When selecting the 3dfxGl driver in Quake II it  shows a grey screen for a while and then switches to software mode.
Quake III reports no openGL system available.

The Driver-configuration utility shows glide2x in the drivers list, but when I try to test the selected mode it reports "Voodoo rush expected, none detected" . The same happens in Win98 when you replace the Rush glide2x.dll with glide2x.dll for a different vooodoo card. This message comes from the glide2x library not the game itself.

Also NFS3 doesn't work with the voodoo driver, but I'm not sure if it uses some Direct3D stuff or is utilising Glide.

I don't understand how glide2x.dll recognises the current videocard and why it says "none detected". Maybe missing/wrong environment variable?

Hasn't anybody used this card with 2k/XP? Am I the only one? Smiley))
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plazmus
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Re: VRush Win2k/XP OpenGl/Glide impossible?
Reply #4 - 24.10.04 at 22:24:33
 
I think the problem isn't in the opengl driver, but in the glide one, because the ogl drivers for voodoo cards are using glide. This means if glide don't work the opengl won't too.  However do you think the minigl will increase my framerate under win98?
Also the glide2x.dll from the driver set is simply the one which comes with 9x drivers. Is there any NT specific glide driver for Rush?

As for the feedback, I should also say that the installer which comes with the driver doesn't do anything useful, so to install the driver you must find the VC in device manager and update the driver using the rush.inf file. (Not sure if right click-> install will do the job.) The default settings from the .inf are very conservative (256 colors and 640x480). The installation is same for Win2k/XP and the videocard works exactly the same in both OSes. There isn't a specific advanced display options applet like in win9x only the standart windows one. Hope this can be useful if anybody in anytime attempts to use this with XP.
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