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› Max Payne 2 + Voodoo 3 = work or not work ?
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Max Payne 2 + Voodoo 3 = work or not work ? (Read 301 times)
Shadow_3dfx
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Max Payne 2 + Voodoo 3 = work or not work ?
01.04.04 at 13:32:06
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snowdrifter
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #1 -
01.04.04 at 14:13:55
It was difficult with v3 even with max payne 1.
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voodoo3 3000 agp&&abit kt7 duron 950&&128 mb sdram 100mhz
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Micha
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #2 -
01.04.04 at 14:57:12
well, i could play both games on my voodoo5 5500...but i really don't think it works on a voodoo3 who has much less hardware options. anyway, it would be too slow --> low video ram
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Last Edit: 01.04.04 at 14:57:46 by Micha
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Shadow_3dfx
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
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01.04.04 at 21:22:12
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Blazkowicz
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #4 -
02.04.04 at 22:28:49
Quote:
It was difficult with v3 even with max payne 1.
I had no problem to run it on voodoo2 (and it looked great
)
Max Payne 2 runs very well on v5 (I play in 800x600 fsaa 2x with highest detail except post-processing, cubemapping and effects usings shaders)
so if it were'nt for the 32bits crap it could run well on v3
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Andrew Boiu
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Re: Max Payne 2 + Voodoo 3 = work or not work ?
Reply #5 -
06.04.04 at 12:58:10
The mentioned problem with V3 and MaxPayne 1:
I see no reason for which the Voodoo card wouldn't be able to run properly MaxPayne. I know that on a Voodoo Banshee this game ran very well, the only visual problems being the 256x256 texture limit (visible during game loading screens), and lack of multitexturing. Otherwise I see no reason why the V3 would run MaxPayne with low performance.
For MaxPayne 2, as far as I know the game engine hasn't changed too much, and I don't know if someone tried to run MaxPayne 2 with 3DAnalyze for the V3.
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