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› Call Of Duty 2 on Voodoo5 5500 AGP...
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Call Of Duty 2 on Voodoo5 5500 AGP... (Read 223 times)
Obi-Wan_Kenobi
Ex Member
Call Of Duty 2 on Voodoo5 5500 AGP...
04.12.05 at 17:52:57
Hi ya all
Call of Duty2 has been out for about a mounth or so and I have it here and it's a game I play at the computerclub hehe
Wouel it be possible to get Call of Duty to work on a Voodoo5 5500 AGP & PCI?
if that si possible How should I do this, because there are rumors that it's based on the Quake3 Arena Engine but it's Direct 3D and really Quake3 Arena was surely OpenGL 1.2 and noway Direct 3D.
Would it bepossible to convert the game back to OpenGL and then use Wicked3D or MesaFX to run the game on a Voodoo5?
If anyone ahs an idea of How I should take this on, I'd like to know.
Cheers,
Obi-Wan Kenobi.
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ps47
God Member
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Keeper of the 3Dfx Helppage
Posts: 988
Slovakia,central Europe
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Re: Call Of Duty 2 on Voodoo5 5500 AGP...
Reply #1 -
04.12.05 at 19:30:46
no.the error message says
no support for dynamic textures
.whether this can be fixed is a question for SFFT.
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Obi-Wan_Kenobi
Ex Member
Re: Call Of Duty 2 on Voodoo5 5500 AGP...
Reply #2 -
04.12.05 at 19:54:20
okay I will mail him about this thanx ps47
I made my post over here:
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=2341
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Last Edit: 05.12.05 at 00:39:59 by N/A
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