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Screenshots of classic games with a v5500 (Read 554 times)
grunw
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Screenshots of classic games with a v5500
27.07.04 at 22:06:32
All screenshots were taken at 640x480 using direct3D and FSAAx4
Need for Speed 4: High Stakes
Homeworld: Cataclysm
Rogue Squadron
Deus Ex
Populous 3: The Begining
Carmageddon TDR
Descent 3
All the games got a decent frame rate of 35-70 with all the settings maxed out. (except resolution)
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janskjaer
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Re: Screenshots of classic games with a v5500
Reply #1 -
27.07.04 at 23:59:45
I would also expect Glide to be better for these two games! My friend had both of these games at the same time I did, back in college! We had exactly the same machines except he was running the games in Direct3D using a GeForce GTS, and I was using my all Creative Banshee/2x Voodoo2 set-up, using the Glide API.
For some reason, mine stonked on his, and he experienced framerate slowdown, especially on Deus Ex. Mine just ran and ran, really speedy too @ 1024x768. In the end we put it down to a configuration issue on his machine, but I'd like to think it was the better API won!
Ah, back in the day!
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paulpsomiadis
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Re: Screenshots of classic games with a v5500
Reply #2 -
28.07.04 at 00:02:40
ANYTHING is better in GLiDE! 8)
F**K Micro$oft and Direct-X!
If we could have more GLiDE games the world would be a better place!
Ahh...imagine UT2004 in GLiDE...shame it's only a pipe-dream!
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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grunw
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Re: Screenshots of classic games with a v5500
Reply #3 -
28.07.04 at 00:04:30
You are right patience.
I've used direct3D only to be able to use the printscreen key and get the screenshot copied on the clipboard, on glide that doesnt work, at least it didn't the last time i tried with deus ex.
DeusEx gives better performance under glide than with Direct3d with the same settings. It uses the Unreal engine as you probably know, I'm not able to set 32-bit color mode in-game under glide, although you can force it.
Although I have a complain that goes for glide:
For some reason with most games I get more responsive input (lower mouse latency) when i use Direct3D than with glide, dunno why, ive set the pending buffers tweak for both api's to 0.
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«
Last Edit: 28.07.04 at 03:30:51 by grunw
»
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janskjaer
Ex Member
Re: Screenshots of classic games with a v5500
Reply #4 -
28.07.04 at 00:06:26
This is only a suggestion (or dream really
) but:
If company's started to design games using the Glide API again, and more Glide wrappers were made available to use the API that the games were designed upon, who would the infringement rights be affecting? Seeing as 3dfx is no more, could companys get away with it, without asking for permission to use it (heck, even if ATI wanted to work towards using it in there cards).
Or would it have to go back to nVIDIA? But do they own the rights for the API? ???
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janskjaer
Ex Member
Re: Screenshots of classic games with a v5500
Reply #5 -
28.07.04 at 00:10:02
Quote:
Your right patience.
I've used direct3D only to be able to use the printscreen key and get the screenshot copied on the clipboard, on glide that doesnt work, at least it didn't the last time i tried with deus ex.
Try
HyperSnap-DX 5
@
http://www.hyperionics.com
It is a screen capture piece of software that captures all sorts of different visual format (DirectX, DVD, OpenGL, and 3DFX GLIDE!
).
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grunw
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Re: Screenshots of classic games with a v5500
Reply #6 -
28.07.04 at 00:22:47
Quote:
Try HyperSnap-DX 5 @
http://www.hyperionics.com
It is a screen capture piece of software that captures all sorts of different visual format (DirectX, DVD, OpenGL, and 3DFX GLIDE! ).
Thanks janskjaer! I will try with it.
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R21vo
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Re: Screenshots of classic games with a v5500
Reply #7 -
28.07.04 at 11:44:47
nice screenshots
I saw somewhere special soft for capturing screen on 3dfx cards..
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voodoo5500
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Re: Screenshots of classic games with a v5500
Reply #8 -
28.07.04 at 15:16:06
@ janskjaer,
Glide was all but dead and on it's way out when Nvidia acquired 3dfx, Microsoft's Direct X has all but won the 3d api wars, if not for John Carmack's decision's to use Open gl in his game engines, Open gl would be dead/irrelevant also.
If 3dfx had made better business decisions back when they were with out a doubt the leaders in the graphics card industry, history may have been different, but unfortunately they made some really bad decisions that lead to their demise.
We are left with only the older glide games now, their will never be an other glide game developed "ever".
Glide is not Nvidia's property, 3dfx released the source code publicly I believe about a year or two before they went under.
I believe the last glide game to be released was Clusterball in early 2002.
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«
Last Edit: 28.07.04 at 18:03:52 by voodoo5500
»
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paulpsomiadis
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Re: Screenshots of classic games with a v5500
Reply #9 -
28.07.04 at 21:55:42
It's a cryin' shame folks, but @voodoo5500 is correct!
GLiDE games are consigned to stuff that's already out there (or plugins for emulators).
Other than that, we can only hope for some home dev. stuff.
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voodoo5500
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Re: Screenshots of classic games with a v5500
Reply #10 -
29.07.04 at 00:54:06
@grunw,
Just my opinion, but if you have a descent processor in your system these games would probably look visually better using 1024x768 2X FSAA. Except for a few fps games in my collection, this is my favourite 5500 game set-up
Glide games 1024x768 4X FSAA
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grunw
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Re: Screenshots of classic games with a v5500
Reply #11 -
29.07.04 at 19:24:39
I prefer to run all the games at minimum resolution, I like the extra frame-rate even when we talk of 5-10 FPS only
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