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Voodoo Graphics in DOS (Read 169 times)
procerus
Full Member
Offline
Voodoo2 Monomaniac
Posts: 189
Voodoo Graphics in DOS
17.01.05 at 18:10:14
After years of fighting to keep to a single gaming PC I have finally given in and am building a DOS box. My new GeForce 6800 GTS doesn't support refresh rates other than 60Hz in DOS so I have bought a KVM switch and have built up my old P3 600 as a DOS games machine.
I want to play some of the DOS glide classics that never even made the transition to Voodoo2 (games like Blood and Whiplash). So I have installed my first 3Dfx card, a Diamond Monster 3D, into the machine. I don't want to install Windows so I'm dual-booting DOS 6.22 and DOS 5.
I assumed that all I needed to run the games on my Voodoo1 was to have the glide2x.ovl file somewhere in my path. But the games complain that they lack a "dll" and tell me to download the files from 3Dfx.com!!!
What files do I need where in order to run a Voodoo Graphics card in DOS? ???
Thanks.
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98lite
with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with
UMBPCI.SYS
providing real mode for
FastVid
) with SmartDrive, CD-ROM,
CuteMouse
, sound support and
UniRefresh
all loaded high.
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gamma742
God Member
Offline
3Dfx Gamer
Posts: 1668
San Diego, CA USA
Gender:
Re: Voodoo Graphics in DOS
Reply #1 -
18.01.05 at 06:38:41
I have similar plans as soon as I get my 100SB from Chosen_One. My plans are start with DOS 6.22 Then a Win98SE upgrade as I still have win 3.1 and on the upgrade search I point it to disk 1 on the floppy. This way I have DOS and Win98SE, with DOS only games I can launch them from a short cut from within 98 exiting to DOS and on exiting the games it restarts windows. This keeps all the CDRom, Sound Card & mouse drivers on the dosstart.bat file.
Curious, What do you need DOS 5 for?
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Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System. Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best...
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procerus
Full Member
Offline
Voodoo2 Monomaniac
Posts: 189
Re: Voodoo Graphics in DOS
Reply #2 -
18.01.05 at 17:21:12
***Update***
I've got Screamer Rally running perfectly in DOS glide on my Monster 3D!!! So it's a configuration issue specifically relating to the 3Dfx version of Blood. No surprise there since it was always a beta patch that frustratingly always crashes my Voodoo2 just as you think you've got it working. I
will
get it working on my Voodoo Graphics. It just needs a bit of fiddling with.
And gamma? I don't
need
DOS 5 for anything. I also don't
need
QEMM
and
NetRoom
and
386MAX
and
UMBPCI.SYS and so on. I just play with it all for fun. AFAIK there never was a game that needed more than 610K of Conventional Memory and Himem and EMM386 give me more than that. I'm just nostalgic for the bad old days, is all!
And, man, do I envy you that 100SB!
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«
Last Edit: 18.01.05 at 18:37:46 by procerus
»
98lite
with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with
UMBPCI.SYS
providing real mode for
FastVid
) with SmartDrive, CD-ROM,
CuteMouse
, sound support and
UniRefresh
all loaded high.
IP Logged
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