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3dfx Section >> 3dfx Drivers >> MesaFX 0.51 is out http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1071691403 Message started by 74p54 on 17.12.03 at 21:03:23 |
Title: MesaFX 0.51 is out Post by 74p54 on 17.12.03 at 21:03:23 Quote:
Source: http://www.3dfxzone.it/dir/news/3dfx/mesafx/index.htm :D |
Title: Re: MesaFX 0.51 is out Post by InSomNiaN on 18.12.03 at 01:14:45
That's great news!! :o ;D
Anyone installed this yet? |
Title: Re: MesaFX 0.51 is out Post by Fantasma on 18.12.03 at 01:32:49
I have tried them in my v3. It has more compatibility but the 3dfx splash screens seems software rendered ???
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Title: Re: MesaFX 0.51 is out Post by dborca on 18.12.03 at 09:31:24 wrote on 18.12.03 at 01:32:49:
Awwwright! Let me think... isn't it the splash screen is done in Glide? |
Title: Re: MesaFX 0.51 is out Post by dborca on 18.12.03 at 09:32:37
Huh! should I tighten my anti-flame-armor belt? ;D
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Title: Re: MesaFX 0.51 is out Post by ExtendedPlay on 18.12.03 at 21:33:57
MesaFx is great. :)
Now I can finally run Pete's OpenGL 1.75 PSX graphics plugin before only 1.68 worked that is only until MesaFx came along. ;) The same also goes for his Zinc plugin which had crashes under the ICD when running in a window which brings some questions I have about MesaFx. This is the only minor thing I couldn't figure out about MesaFx. Why won't it run in a window? When the OpenGl app is set to run in a window Mesa runs it in full screen instead. Also when an app is set to run in full Screen it does so but the image appears to be zoomed in on and quite off center. Emulator related stuff I tried with XP and MesaFx: Petes OpenGl graphics plugins work but not in a window. Snes9x OpenGl bi-linear doesn't work as it only quickly exits but maybe that's because the program first starts OpenGl in a window. (note: works OK with native 3dfx OpenGL ICD) Great work dborca, it makes a real good substitute, PS: I noticed that the included glide3x.dll says "beta do not distribute": Oops :o EP |
Title: Re: MesaFX 0.51 is out Post by dborca on 19.12.03 at 08:37:28 wrote on 18.12.03 at 21:33:57:
Thanks! Quote:
Well, I'm not doing Win32 specific code. Bah, I can't stand it. Usually, Kool does that, I am specialized in OpenGL state machine. ;D Eventually, we'll add windowed modes, too! ;) As a side-effect of not doing Win32 code is that the published DLL is compiled with MinGW. Bwahahahahaha! Quote:
Eheheh! Mesa is the most advanced 3dfx OpenGL there is. It might not be as fast as 3dfx DLL in certain situations, but it surely beats everything when it comes to extensions. And we're still working on Mesa... Quote:
Yeah... I can't take care of everything on this world. It seems that little thingie escaped me. Well, take it as a WIP warning. Otherwise, you have my blessing. :P PS: I will send another version for upload today! WGL_3DFX_gamma_control really works this time. |
Title: Re: MesaFX 0.51 is out Post by Blazkowicz on 19.12.03 at 15:52:51 wrote on 19.12.03 at 08:37:28:
ok, that's why quake3 is too dark and the gamma slide has no effect? ;) this driver works great in call of duty it can lauch ut2k3 in opengl mode too (that's not possible with wickedgl or default ICD) but many textures are black (same bug I had with the old "koolsmoky's alternate opengl" in counterstrike) this is great anyway, ultimately it could allow to play ut2k3 on voodoo2 8) (maybe it runs under linux?) |
Title: Re: MesaFX 0.51 is out Post by dborca on 19.12.03 at 16:58:11 wrote on 19.12.03 at 15:52:51:
Quote:
Quote:
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Title: Re: MesaFX 0.51 is out Post by Micha on 19.12.03 at 17:17:37
yeah, new mesa rocks!!!! 8)
call of duty no problems, but i got the same as Blazkowicz in ut2k3: black textures on the ground, the game was - of course - in full screen mode but i didn't got the whole picture, like if it was cut off on all 4 sides..anyway, the remaining picture seemed a little bit "zoomed" (looks like a lower screen resolution than i run it). er, my texure details were set to medium, maybe i should decrease 'em. does that go together with mesa's s3tc incompatibility? i'm only asking because some textures looked still as they should look (except the black ones) and some effects weren't shown correctly.. remember, ut2k3 opengl renderer is not supported by epic and it's just a little add-on which isn't really developed anymore --> maybe the renderer causes the problems, not mesa ;) another question: concerning the modified glide3x.dll, does it has any effects on glide games? |
Title: Re: MesaFX 0.51 is out Post by Blazkowicz on 19.12.03 at 19:10:00
I tried the first Unreal, no problem
I guess nearly all glide games use glide2x.dll anyway ?? I tried Counterstrike too and there are issues with decals and alpha blending When I shoot on wall I spread black squares instead of bullet holes ;D, the bomb point is a 50x50cm red square ; and you see black where you should see through textures with 1 bit alpha (btw counterstrike is fine with MiniGL 1.49, looks better than wickedGL in this game) that's not dramatic since this MesaFX is great for newer games :D I even wonder if it will be able to run doom3 (slow and ugly of course, w/o bumpmaps, but I'll still do it ;D) |
Title: Re: MesaFX 0.51 is out Post by Micha on 19.12.03 at 21:31:52 wrote on 19.12.03 at 19:10:00:
that's why I'm asking for ;) Unreal- & UT- engine based games all use glide2x..maybe op flashpoint makes use of glide3x :-/ Quote:
whoho, don't think so...but mesafx 5.1 won't be the last version, somebody told me.. ;) well, without bumpmaps you won't see anything in doom3, therefore you can't disable the combination of bumpmaps and dynamic lights therein. |
Title: Re: MesaFX 0.51 is out Post by dborca on 20.12.03 at 10:26:01 wrote on 19.12.03 at 21:31:52:
Hum... and who might that be? :P Guys, I am NOT a gamer. I usually work on an as-required-by-friends basis! Just point me to the demo exhibiting the issue, and I'll try to fix it. That is, provided is not too big... ;D Anyway, thanks for ther reports, so far ;) PS: I backed up a download link at http://www.geocities.com/dborca/mesa/mesa.html |
Title: Re: MesaFX 0.51 is out Post by Micha on 20.12.03 at 15:07:30 Quote:
guess you know where from I've taken that ;) http://www.unrealtournament.com/ut2003/downloads.php that'll point you to the demo...well, it is 142mb :P Quote:
Thanks.. :) |
Title: Re: MesaFX 0.51 is out Post by FalconFly on 20.12.03 at 16:49:31
Okidok, I placed the Mesa0.51 into the Archive as well :)
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Title: Re: MesaFX 0.51 is out Post by ExtendedPlay on 20.12.03 at 21:27:51
Ok here is a picture of what the zoomed in bug looks like.
In fullscreen with Pete's OpenGL PSX graphics plugin ver. 1.75 using ePSXe, this is what I get when running the plugin full screen at 800x600 under XP. However, running at 640x480 works fine in full screen as show in the picture below. BTW: When running the application in a window at 800x600, Mesa goes full screen but it is not zoomed in on nor off center. So if you want hi res full screen, just select run in a window and then you will have hi res full screen. Note: ePSXe and Pete's plugins are also available for linux as well but I don't have a unix based OS installed to test. All you need is a PSX bios (512K), Petes plugins, and you can run the bios to test just like I did. Thanks for reading and hope this helps someone realize you can get hi res full screen if you run the application in a window. EP |
Title: Re: MesaFX 0.51 is out Post by dborca on 22.12.03 at 08:41:58 wrote on 20.12.03 at 21:27:51:
Thanks for all the info! Koolsmoky is already working on the Win32 interface, so stay tuned. ;) In the meantime, I released 0.51b! Since I am a lazy bastard, I won't write all that story again. Please have a look at http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=358&whichpage=7 It fixes UT2k3 (partially). :o |
Title: Re: MesaFX 0.51 is out Post by Blazkowicz on 22.12.03 at 21:58:46
Guess what? the alpha blending errors in Half-Life/Counterstrike I told you about have gone :o
I had noticed the same kind of errors in medal of honor (you can see them in the training course, there's a lot of vegetation there), there are gone too You fixed ut2k3, quake3, quake3 based games, half-life and its mods that's great for such a small version number change :D but there's still a problem using MesaFX seems to add some mouse lag it's very noticeable in game menus, but it's still there when playing everyone else noticed it? I am under windows 98SE with amigarmerlin 2.9 and a V5 5500 AGP |
Title: Re: MesaFX 0.51 is out Post by dborca on 23.12.03 at 10:19:35 wrote on 22.12.03 at 21:58:46:
Yup! that's me! ;D ;D ;D Quote:
Hum, this seems to be a Win32 specific issue (DirectInput or some other windoze crap)! I have to talk to Koolsmoky! Quote:
Me too! The lag becomes really annoying when in FSAA mode. Oh, btw, I almost forgot :P There is release 0.51c bringing GL_REPLACE/GL_ADD for pre-Napalm core multitexturing. ;) http://www.geocities.com/dborca/mesa/mesa.html Happy holidays for everyone! |
Title: Re: MesaFX 0.51 is out Post by Micha on 23.12.03 at 15:06:10
yeah, tried mohaa and this one works great man! i can watch now all intro sequences, the game menu is shown correctly and non of the issues described in mohaa's readme appeared!
you know, that's like another christmas gift for me, thanks man, you're doing great work! :) |
Title: Re: MesaFX 0.51 is out Post by Blazkowicz on 26.12.03 at 03:08:47
I found a thing about mouse lag
Today I got a new screen (IBM G76, 17") so I wanted to try insane resolutions in quake1 and 2. With BOTH the default ICD (from amigamerlin 2.9) and MesFX 0.51c (edit : tried 51d too), even with Wicked GL, an important mouse lag occurs at 1280x1960 and it's very high in 1600x1200 (FSAA 4x always enabled 8) with LOD -1.5) mouse lag is very noticable in 1024x768, but I don't feel it in 640x480 So it's dependant on resolution (mesaFX being more laggy than default ICD and wicked) BUT it totally disappears if I use MiniGL (v 1.49 ; the one in quake2 won't let me go higher than 800x600) Even in 1600x1200 there's no mouse lag (hehe, that's the equivalent of playing in 3200x2400 :o ) maybe you knew this behaviour, but I tell you anyway good luck fixing that ;) please go on, you're the best! |
Title: Re: MesaFX 0.51 is out Post by dborca on 09.01.04 at 15:20:27
Check this out:
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=730 also here for release G: http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=358&whichpage=9 |
Title: Re: MesaFX 0.51 is out Post by paulpsomiadis on 17.01.04 at 23:24:30
Well, the current MesaFX release (0.51gSR)'works' with Unreal Tourney... :D
Except that it has a bug that creates 'black lines' on most of the objects in the game (medkits, etc...) :'( I'm using the Amigamerlin 3.0 drivers... ;) Hope this bug report helps! :) |
Title: Re: MesaFX 0.51 is out Post by Blazkowicz on 21.01.04 at 17:13:13
I just tried MesaFX 0.51gSE on my voodoo1.. and quake3 runs perfectly!
I couldn't spot any visual bug ! even the MiniGL showed corrupted (a bit) menus My system is : dual Pentium Pro 200mhz 160MB of EDO ECC RAM Ultra SCSI RAID crap integrated Cirrus Logic 1MB 3DFX Voodoo1 4MB running Iceman 1.00.01 Sound Blaster 16 win 2k pro + SP3 the framerate is in the 5-20fps range it even runs with the texture slide at 3/4 (a bit slower than 2/4), which is great since the texture memory is only 2MB Bots are not even that tough to kill in hardcore mode (but they are so dumb) it's also awesome to see all the supported extensions I just copy pasted the opengl32.dll from the archive I didn't even looked at the voodoo2 fix the glide3x.dll included in the Iceman driver was sufficient as well I ran quake1 before quake3 : monsters, weapons and console background were left untextured I had first tried Cube ( http://wouter.fov120.com/cube/ ) : it ran without bug but really slow ( 5fps' ish ) , but I can blame it on the slow CPU and 3D card ;D Thanks for turning that 1996 piece of hardware into a opengl 1.3 compliant part :D |
Title: Re: MesaFX 0.51 is out Post by paulpsomiadis on 23.01.04 at 21:56:40
I didn't want to say anything but... :P
Is anyone actually READING these bug reports anymore? :o Hello? ??? |
Title: Re: MesaFX 0.51 is out Post by FalconFly on 23.01.04 at 22:18:13
Hm, the way I know Daniel so far, I'm quite sure he is very busy... ;)
Otherwise, one can always try to Post in the respective 3dfxzone.it Forum area as well; that could improve the response time somewhat if the Bug Report is important/urgent :) |
Title: Re: MesaFX 0.51 is out Post by dborca on 23.02.04 at 08:35:11 wrote on 23.01.04 at 22:18:13:
Thx! ;D Yeah, I was busy. And still am... Quote:
However, worry not! I do keep an eye on the threads... BTW, somebody reports Voodoo3+NWN is broken in Fourth Edition... :-/ Hum... 4th ed was meant to FIX such things... @Blazkowicz: I am amazed you managed to run Mesa on Voodoo1. I myself couldn't do it! :P Dunno... maybe I used the wrong Glide3x.dll. However, I didn't bothered too much (about 15 minutes), after which I took another decision: I just created the Glide3x sources for Voodoo1/Rush! They shall get into SourceForge CVS this week. |
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