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MesaFX 0.51 is out (Read 1380 times)
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Re: MesaFX 0.51 is out
Reply #15 - 20.12.03 at 21:27:51
 
Ok here is a picture of what the zoomed in bug looks like.

In fullscreen with Pete's OpenGL PSX graphics plugin ver. 1.75 using ePSXe, this is what I get when running the plugin full screen at 800x600 under XP.
...

However, running at 640x480 works fine in full screen as show in the picture below.
...


BTW: When running the application in a window at 800x600, Mesa goes full screen but it is not zoomed in on nor off center. So if you want hi res full screen, just select run in a window and then you will have hi res full screen.

Note: ePSXe and Pete's plugins are also available for linux as well but I don't have a unix based OS installed to test. All you need is a PSX bios (512K), Petes plugins, and you can run the bios to test just like I did.

Thanks for reading and hope this helps someone realize you can get hi res full screen if you run the application in a window.

EP
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dborca
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Re: MesaFX 0.51 is out
Reply #16 - 22.12.03 at 08:41:58
 
Quote:
Ok here is a picture of what the zoomed in bug looks like.


Thanks for all the info! Koolsmoky is already working on the Win32 interface, so stay tuned.  Wink

In the meantime, I released 0.51b!

Since I am a lazy bastard, I won't write all that story again. Please have a look at http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=358&whichpage=7

It fixes UT2k3 (partially).  Shocked
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Re: MesaFX 0.51 is out
Reply #17 - 22.12.03 at 21:58:46
 
Guess what? the alpha blending errors in Half-Life/Counterstrike I told you about have gone  Shocked

I had noticed the same kind of errors in medal of honor (you can see them in the training course, there's a lot of vegetation there), there are gone too


You fixed ut2k3,  quake3, quake3 based games, half-life and  its mods
that's great for such a small version number change  Cheesy

but there's still a problem
using MesaFX seems to add some mouse lag
it's very noticeable in game menus, but it's still there when playing

everyone else noticed it?
I am under windows 98SE with amigarmerlin 2.9 and a V5 5500 AGP
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« Last Edit: 22.12.03 at 21:59:23 by Blazkowicz »  
 
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dborca
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Re: MesaFX 0.51 is out
Reply #18 - 23.12.03 at 10:19:35
 
Quote:
You fixed ut2k3,  quake3, quake3 based games, half-life and  its mods
that's great for such a small version number change  Cheesy

Yup! that's me!  Grin Grin Grin

Quote:
but there's still a problem
using MesaFX seems to add some mouse lag
it's very noticeable in game menus, but it's still there when playing

Hum, this seems to be a Win32 specific issue (DirectInput or some other windoze crap)! I have to talk to Koolsmoky!

Quote:
I am under windows 98SE with amigarmerlin 2.9 and a V5 5500 AGP

Me too! The lag becomes really annoying when in FSAA mode.

Oh, btw, I almost forgot  Tongue There is release 0.51c bringing GL_REPLACE/GL_ADD for pre-Napalm core multitexturing.  Wink
http://www.geocities.com/dborca/mesa/mesa.html

Happy holidays for everyone!
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« Last Edit: 23.12.03 at 10:51:08 by N/A »  
 
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Micha
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Re: MesaFX 0.51 is out
Reply #19 - 23.12.03 at 15:06:10
 
yeah, tried mohaa and this one works great man! i can watch now all intro sequences, the game menu is shown correctly and non of the issues described in mohaa's readme appeared!

you know, that's like another christmas gift for me, thanks man, you're doing great work!  Smiley
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« Last Edit: 23.12.03 at 15:07:29 by Micha »  

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Re: MesaFX 0.51 is out
Reply #20 - 26.12.03 at 03:08:47
 
I found a thing about mouse lag

Today I got  a new screen (IBM G76, 17")

so I wanted to try insane resolutions in quake1 and 2. With BOTH the default ICD (from amigamerlin 2.9) and MesFX 0.51c (edit : tried 51d too), even with Wicked GL, an  important mouse lag occurs at 1280x1960 and it's very high in 1600x1200   (FSAA 4x always enabled  8) with LOD -1.5)
mouse lag is very noticable  in 1024x768,  but I don't feel it in 640x480

So it's  dependant on resolution   (mesaFX being more laggy than default ICD and wicked)

BUT  it totally disappears if I use MiniGL (v 1.49 ; the one in quake2 won't let me go higher than 800x600)
Even in 1600x1200 there's no mouse lag  (hehe, that's the equivalent of playing in 3200x2400 Shocked )


maybe you knew this behaviour, but I tell you anyway

good luck fixing that Wink






please go on, you're the best!


...
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« Last Edit: 26.12.03 at 17:06:56 by Blazkowicz »  
 
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dborca
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Re: MesaFX 0.51 is out
Reply #21 - 09.01.04 at 15:20:27
 
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« Last Edit: 13.01.04 at 11:05:16 by N/A »  
 
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paulpsomiadis
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Re: MesaFX 0.51 is out
Reply #22 - 17.01.04 at 23:24:30
 
Well, the current MesaFX release (0.51gSR)'works' with Unreal Tourney... Cheesy

Except that it has a bug that creates 'black lines' on most of the objects in the game (medkits, etc...) Cry

I'm using the Amigamerlin 3.0 drivers... Wink

Hope this bug report helps! Smiley
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Re: MesaFX 0.51 is out
Reply #23 - 21.01.04 at 17:13:13
 
I just tried MesaFX 0.51gSE on my voodoo1..  and quake3 runs perfectly!
I couldn't spot any visual bug !
even the MiniGL showed corrupted (a bit) menus

My system is :
dual Pentium Pro 200mhz
160MB of EDO ECC RAM
Ultra SCSI RAID
crap integrated Cirrus Logic 1MB
3DFX Voodoo1 4MB running Iceman 1.00.01
Sound Blaster 16
win 2k pro + SP3

the framerate is in the 5-20fps range
it even runs with the texture slide at 3/4 (a bit slower than 2/4), which is great since the texture memory is only 2MB

Bots are not even that tough to kill in hardcore mode (but they are so dumb)

it's also awesome to see all the supported extensions

I just copy pasted the opengl32.dll from the archive
I didn't even looked at the voodoo2 fix
the glide3x.dll  included in the Iceman driver was sufficient as well

I ran quake1 before quake3 : monsters, weapons and console background were left untextured
I had first tried Cube  ( http://wouter.fov120.com/cube/ ) : it ran without bug but really slow ( 5fps' ish ) , but I can blame it on the slow CPU and 3D card Grin


Thanks for turning that 1996 piece of hardware into a opengl 1.3 compliant part  Cheesy
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paulpsomiadis
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Re: MesaFX 0.51 is out
Reply #24 - 23.01.04 at 21:56:40
 
I didn't want to say anything but... Tongue

Is anyone actually READING these bug reports anymore? Shocked

Hello? ???
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Re: MesaFX 0.51 is out
Reply #25 - 23.01.04 at 22:18:13
 
Hm, the way I know Daniel so far, I'm quite sure he is very busy... Wink

Otherwise, one can always try to Post in the respective 3dfxzone.it Forum area as well; that could improve the response time somewhat if the Bug Report is important/urgent Smiley
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dborca
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Re: MesaFX 0.51 is out
Reply #26 - 23.02.04 at 08:35:11
 
Quote:
Hm, the way I know Daniel so far, I'm quite sure he is very busy... Wink


Thx! Grin Yeah, I was busy. And still am...

Quote:
Otherwise, one can always try to Post in the respective 3dfxzone.it Forum area as well; that could improve the response time somewhat if the Bug Report is important/urgent Smiley


However, worry not! I do keep an eye on the threads...

BTW, somebody reports Voodoo3+NWN is broken in Fourth Edition...  Undecided Hum... 4th ed was meant to FIX such things...

@Blazkowicz:
I am amazed you managed to run Mesa on Voodoo1. I myself couldn't do it! Tongue Dunno... maybe I used the wrong Glide3x.dll. However, I didn't bothered too much (about 15 minutes), after which I took another decision: I just created the Glide3x sources for Voodoo1/Rush! They shall get into SourceForge CVS this week.
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