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change the d3d driver to opengl (Read 372 times)
Fantasma
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change the d3d driver to opengl
04.12.03 at 18:39:32
Anyone knows how to change the d3d device of a game to a opengl device driver?
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Fantasma
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Re: change the d3d driver to opengl
Reply #1 -
04.12.03 at 22:25:45
ok, a game which suppossedly only can run in d3d can be changed to opengl?
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FalconFly
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Re: change the d3d driver to opengl
Reply #2 -
04.12.03 at 22:40:09
Hm, there used to be so called Wrappers, that allowed to intercept and re-route Commands from one API to another.
However, most work was done to Glide Wrappers, and not in the field OpenGL > Direct3D or vice versa.
There still is a development Alpha for an Direct3D > OpenGL Wrapper, but it was not suitable for real-life use yet, when I saw it last time.
(is still linked with the Project HomePage somewhere on voodoofiles.com I believe)
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Rolo01
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Re: change the d3d driver to opengl
Reply #3 -
04.12.03 at 23:11:22
There is an D3d->OpenGL wrapper over at
www.3dfxzone.it
, with that I was able to start Bloodrayne on my V5...
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P200
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Re: change the d3d driver to opengl
Reply #4 -
06.12.03 at 00:33:07
Direct3D 8 to OpenGL Wrapper for Win32 by realtech VR
http://www.realtech-vr.com/directx
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Fantasma
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Re: change the d3d driver to opengl
Reply #5 -
06.12.03 at 12:03:04
Thanx to all
Unfortunately I couldnīt get the game to work
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Rolo01
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Re: change the d3d driver to opengl
Reply #6 -
06.12.03 at 20:16:14
If you tell us which game doesnt run,
someone may be able to help...
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Fantasma
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Re: change the d3d driver to opengl
Reply #7 -
06.12.03 at 22:40:04
Itīs splinter cell.
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hunter1001
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Re: change the d3d driver to opengl
Reply #8 -
10.12.03 at 04:44:47
Quote:
Anyone knows how to change the d3d device of a game to a opengl device driver?
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Andrew Boiu
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Re: change the d3d driver to opengl
Reply #9 -
10.12.03 at 09:38:43
A thing to remember: Voodoo is not fully Opengl 1.1 even compatible. Even if the wrapper would work perfectly, the game would still be unable to run, since the Voodoo card itself don't fully support neither DX8, nor OpenGL.
These wrappers had a chance to work only if the final rendering platform used to emulate (DX for Glide games, OpenGL for DX games), is fully supported. Even then, the wrapper might not implement everything needed to translate the calls from the emulated platform, to the real one...
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Fantasma
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Re: change the d3d driver to opengl
Reply #10 -
10.12.03 at 18:24:14
I know, I only wanted to try it and with no success. Anyway, the wrapper supports the 90% of directx 8 so no luck
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