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MesaFX 0.51 is out (Read 1355 times)
74p54
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MesaFX 0.51 is out
17.12.03 at 21:03:23
 
Quote:
Newer software updates for 3dfx cards under MS Windows 32 bit platforms are available to download in our common files section. These interest 3dfx Banshee, Velocity, Voodoo3, Voodoo4 and Voodoo5 owners running Windows 98SE/ME/2000/XP OSes. At this time 3dfx Voodoo2 adapters are supported in DOS and Linux environments only. Please post your  feedbacks to our message board located at this link.

MesaFX 0.5.1 is ready

This new graphics library is OpenGL 1.3 compliant and supports 3dfx Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5 boards. MesaFX 5.1 works fine with Amigamerlin drivers series allowing a better execution of OpenGL 1.3 recent games, like Call of Duty. Besides, running older titles, like Quake 3 Arena, MOHAA, Serious Sam The Second Encounter, you can get both higher frame rates and better hardware performance with 32bit of color depth (this one by cards with VSA-100 chip-sets only).

MesaFX 0.51 installation

Install procedure is simple and fast, it has these following steps:
-Unzipping the archive named
mesafx_0.51.zip

-Copying file named
glide3x
in Windows/System32 folder (MS Windows XP users)
-Copying file named
glide3x
in Winnt/System32 folder (MS Windows 2000 users)
-Copying file named
glide3x
in Windows/System folder (MS Windows 9X / ME users)
-Copying file named
openGL32
in game folder

What is Mesa?

Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL. To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc.(SGI). However, the author does not possess an OpenGL license from SGI, and makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with SGI. Those who want a licensed implementation of OpenGL should contact a licensed vendor. We heartly thank the whole development team made up of these men: David Bucciarelli, Daryll Strauss, Keith Whitwell, Daniel Borca, Hiroshi Morii. And of course, Kudos to
Brian Paul
, sine qua non.

Useful links
Mesa3D Web Site
MesaFX 0.51 download at 3dfxzone.it
Official topic about MesaFX 0.5.1
Screenshots of Call of Duty with MESA 0.51 and 3dfx Voodoo5 5500
Screenshots of Wolfestain Enemy Territory with MesaFX 0.51 and Voodoo5 5500
Updated device drivers for 3dfx video cards
Users Support

Source: http://www.3dfxzone.it/dir/news/3dfx/mesafx/index.htm

Cheesy
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« Last Edit: 17.12.03 at 22:01:34 by 74p54 »  
 
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InSomNiaN
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Re: MesaFX 0.51 is out
Reply #1 - 18.12.03 at 01:14:45
 
That's great news!!   Shocked Grin

Anyone installed this yet?
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Re: MesaFX 0.51 is out
Reply #2 - 18.12.03 at 01:32:49
 
I have tried them in my v3. It has more compatibility but the 3dfx splash screens seems software rendered ???
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dborca
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Re: MesaFX 0.51 is out
Reply #3 - 18.12.03 at 09:31:24
 
Quote:
I have tried them in my v3. It has more compatibility but the 3dfx splash screens seems software rendered ???


Awwwright! Let me think... isn't it the splash screen is done in Glide?
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dborca
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Re: MesaFX 0.51 is out
Reply #4 - 18.12.03 at 09:32:37
 
Huh! should I tighten my anti-flame-armor belt?  Grin
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Re: MesaFX 0.51 is out
Reply #5 - 18.12.03 at 21:33:57
 
MesaFx is great.  Smiley

Now I can finally run Pete's OpenGL 1.75 PSX graphics plugin before only 1.68 worked that is only until MesaFx came along.  Wink The same also goes for his Zinc plugin which had crashes under the ICD when running in a window which brings some questions I have about MesaFx.

This is the only minor thing I couldn't figure out about MesaFx. Why won't it run in a window? When the OpenGl app is set to run in a window Mesa runs it in full screen instead.  Also when an app is set to run in full Screen it does so but the image appears to be zoomed in on and quite off center.

Emulator related stuff I tried with XP and MesaFx:
Petes OpenGl graphics plugins work but not in a window.
Snes9x OpenGl bi-linear doesn't work as it only quickly exits but maybe that's because the program first starts OpenGl in a window. (note: works OK with native 3dfx OpenGL ICD)

Great work dborca, it makes a real good substitute,

PS: I noticed that the included glide3x.dll says "beta do not distribute": Oops  Shocked

EP
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dborca
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Re: MesaFX 0.51 is out
Reply #6 - 19.12.03 at 08:37:28
 
Quote:
MesaFx is great.  Smiley

Thanks!

Quote:
This is the only minor thing I couldn't figure out about MesaFx. Why won't it run in a window? When the OpenGl app is set to run in a window Mesa runs it in full screen instead.  Also when an app is set to run in full Screen it does so but the image appears to be zoomed in on and quite off center.

Well, I'm not doing Win32 specific code. Bah, I can't stand it. Usually, Kool does that, I am specialized in OpenGL state machine.  Grin Eventually, we'll add windowed modes, too! Wink
As a side-effect of not doing Win32 code is that the published DLL is compiled with MinGW. Bwahahahahaha!

Quote:
Great work dborca, it makes a real good substitute,

Eheheh! Mesa is the most advanced 3dfx OpenGL there is. It might not be as fast as 3dfx DLL in certain situations, but it surely beats everything when it comes to extensions. And we're still working on Mesa...

Quote:
PS: I noticed that the included glide3x.dll says "beta do not distribute": Oops  Shocked


Yeah... I can't take care of everything on this world. It seems that little thingie escaped me. Well, take it as a WIP warning. Otherwise, you have my blessing.  Tongue

PS: I will send another version for upload today! WGL_3DFX_gamma_control really works this time.
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Re: MesaFX 0.51 is out
Reply #7 - 19.12.03 at 15:52:51
 
Quote:
PS: I will send another version for upload today! WGL_3DFX_gamma_control really works this time.



ok, that's why quake3 is too dark and the gamma slide has no effect?  Wink


this driver works great in call of duty
it can lauch ut2k3 in opengl mode too (that's not possible with wickedgl or default ICD)
but many textures are black (same bug I had with the old "koolsmoky's  alternate opengl" in counterstrike)

this is great anyway, ultimately it could allow to play ut2k3 on voodoo2  8) (maybe it runs under linux?)
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« Last Edit: 19.12.03 at 15:53:49 by Blazkowicz »  
 
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dborca
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Re: MesaFX 0.51 is out
Reply #8 - 19.12.03 at 16:58:11
 
Quote:
ok, that's why quake3 is too dark and the gamma slide has no effect?  Wink
Exactly! But since I am not a gamer, I only upgraded Quake3 last night (from 1.11 to 1.32)  Grin

Quote:
this driver works great in call of duty
it can lauch ut2k3 in opengl mode too (that's not possible with wickedgl or default ICD)
but many textures are black (same bug I had with the old "koolsmoky's  alternate opengl" in counterstrike)
Hmmm... black textures? try to decrease texture memory usage (smaller textures). Mesa has a nice texture swapping algorithm, but... ohwell... nothing is perfect!

Quote:
this is great anyway, ultimately it could allow to play ut2k3 on voodoo2  8) (maybe it runs under linux?)
AFAIK, it runs under Linux! I'll check again. I hope I didn't screwed anything on the way Wink
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Re: MesaFX 0.51 is out
Reply #9 - 19.12.03 at 17:17:37
 
yeah, new mesa rocks!!!!  8)
call of duty no problems,
but i got the same as Blazkowicz in ut2k3: black textures on the ground,  the game was - of course - in full screen mode but i didn't got the whole picture, like if it was cut off on all 4 sides..anyway, the remaining picture seemed a little bit "zoomed" (looks like a lower screen resolution than i run it). er, my texure details were set to medium, maybe i should decrease 'em. does that go together with mesa's s3tc incompatibility? i'm only asking because some textures looked still as they should look (except the black ones) and some effects weren't shown correctly..
remember, ut2k3 opengl renderer is not supported by epic and it's just a little add-on which isn't really developed anymore --> maybe the renderer causes the problems, not mesa  Wink

another question: concerning the modified glide3x.dll, does it has any effects on glide games?
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Re: MesaFX 0.51 is out
Reply #10 - 19.12.03 at 19:10:00
 
I tried the first Unreal, no problem
I guess nearly all glide games use glide2x.dll anyway ??


I tried Counterstrike too
and there are issues with decals and alpha blending

When I shoot on wall I spread black squares instead of bullet holes Grin, the bomb point is a 50x50cm red square ; and you see black where you should see through textures with 1 bit alpha


(btw counterstrike is fine with MiniGL 1.49, looks better than wickedGL in this game)


that's not dramatic since this MesaFX is great for newer games Cheesy
I even wonder if it will be able to run doom3 (slow and ugly of course, w/o bumpmaps,  but I'll still do it Grin)


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« Last Edit: 19.12.03 at 20:02:30 by Blazkowicz »  
 
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Re: MesaFX 0.51 is out
Reply #11 - 19.12.03 at 21:31:52
 
Quote:
I tried the first Unreal, no problem
I guess nearly all glide games use glide2x.dll anyway ??


that's why I'm asking for  Wink Unreal- & UT- engine based games all use glide2x..maybe op flashpoint makes use of glide3x  Undecided

Quote:
...since this MesaFX is great for newer games Cheesy
I even wonder if it will be able to run doom3 (slow and ugly of course, w/o bumpmaps,  but I'll still do it Grin)


whoho, don't think so...but mesafx 5.1 won't be the last version, somebody told me..  Wink
well, without bumpmaps you won't see anything in doom3, therefore you can't disable the combination of bumpmaps and dynamic lights therein.
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« Last Edit: 19.12.03 at 21:37:39 by Micha »  

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dborca
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Re: MesaFX 0.51 is out
Reply #12 - 20.12.03 at 10:26:01
 
Quote:
but mesafx 5.1 won't be the last version, somebody told me..  Wink


Hum... and who might that be? Tongue

Guys, I am NOT a gamer. I usually work on an as-required-by-friends basis! Just point me to the demo exhibiting the issue, and I'll try to fix it. That is, provided is not too big...  Grin

Anyway, thanks for ther reports, so far Wink

PS: I backed up a download link at http://www.geocities.com/dborca/mesa/mesa.html
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« Last Edit: 20.12.03 at 11:33:49 by N/A »  
 
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Re: MesaFX 0.51 is out
Reply #13 - 20.12.03 at 15:07:30
 
Quote:
Mesa 6.0 will be the next stable release and will support all OpenGL 1.5 features.


guess you know where from I've taken that  Wink


http://www.unrealtournament.com/ut2003/downloads.php

that'll point you to the demo...well, it is 142mb  Tongue


Quote:
Special welcome to our visitors from Dresden, Germany.

Thanks..  Smiley
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« Last Edit: 20.12.03 at 15:11:54 by Micha »  

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Re: MesaFX 0.51 is out
Reply #14 - 20.12.03 at 16:49:31
 
Okidok, I placed the Mesa0.51 into the Archive as well Smiley
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