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› Creative Blaster Banshee 16mb AGP wtf
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Creative Blaster Banshee 16mb AGP wtf (Read 186 times)
j-dogg
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Creative Blaster Banshee 16mb AGP wtf
14.06.06 at 03:14:16
I picked up a Creative 3D Blaster Banshee 16mb AGP with SGRAM new in its box and on the box it says the Banshee engine was based on the Voodoo 2 chipset, is there any truth to this?
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Eye-Q
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Re: Creative Blaster Banshee 16mb AGP wtf
Reply #1 -
14.06.06 at 07:33:46
Yes. I'm quoting from
gdonovan's 3dfx-page
:
Quote:
Banshee was 3dfx's first in-house integrated 2d/3d solution. In simple terms it was a Voodoo 2 with only one texture management unit paired to an excellent 128 bit 2d core on a single 0.35-micron chip running at 100/100 mhz compared to the Voodoo 2's 90 mhz clock. In games that did not use multi-texturing the Banshee had the edge over Voodoo 2 due to it's higher clock speed. In games that utilized multi-texturing the Voodoo 2 was faster due to the extra texture management unit.
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paulpsomiadis
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Re: Creative Blaster Banshee 16mb AGP wtf
Reply #2 -
15.06.06 at 02:39:01
Huh? I thought everyone knew... ???
...3Dfx school...
LOL!
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Obi-Wan_Kenobi
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Re: Creative Blaster Banshee 16mb AGP wtf
Reply #3 -
15.06.06 at 21:37:59
hey Paul orsay the 3dfx schoolbus is needed at times
but yeaps the Banshee is indeedly based on the 3dfx SST-2 [Voodoo2] chipset
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j-dogg
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Re: Creative Blaster Banshee 16mb AGP wtf
Reply #4 -
19.06.06 at 21:03:17
.35 micron no wonder those bastards get so hot
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