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C&C Renegade on voodoo5 (Read 203 times)
Blazkowicz
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C&C Renegade on voodoo5
04.07.03 at 03:54:31
first, here's my rig :
Asrock K7VT2
Duron 700
384 MB SDRAM PC133
Voodoo5 5500
Windoze 98SE, amigamerlin 2.9
renegade works fine on my geforce2 MX
but on voodoo I'm experiencing clipping bugs : there are invisible polygons ( the whole weapond are invisible), some transparent textured walls (look great, hehe) and a "wall hack" effect (So I can see were the enemies are hiding
)
Any ideas? This is a DirectX 8.0 game, BTW poorly designed (I'm getting very high framerates but slowdowns randomly occur, at about 10fps)
due to directX 8 compatibilities issues (I assume), I'm screwed. (and the game looks like it has been made in 1998
)
I tried 3D analyze with TnL emulation but this doesn't change a thing
thanx
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Last Edit: 04.07.03 at 04:00:05 by Blazkowicz
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FalconFly
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Re: C&C Renegade on voodoo5
Reply #1 -
04.07.03 at 10:32:38
Last thing I heard is also, that 3D Analyzer has a "3dfx Fix Flickering" Option, which apparently fixes a smiliar Problem some people have.
Might be worth giving a shot (
http://www.tommti-systems.de
).
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Last Edit: 04.07.03 at 16:49:44 by FalconFly
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Blazkowicz
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Re: C&C Renegade on voodoo5
Reply #2 -
04.07.03 at 11:36:55
thanks for such fast and insightful answers 8)
the "voodoo flicker fix" has no effect
and alt-tabbing solved the problem, but for less than a second
it's funny to see how close the voodoos were tu be fully supported
I'm gonna try the Nu now
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Blazkowicz
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Re: C&C Renegade on voodoo5
Reply #3 -
05.07.03 at 03:26:23
lol, the game works fine thanks to NuDrivers
and
alt-tab
these drivers are great anyway
I just have to solve a HUD texture problem in half-life now
, toying with miniGL and ICDs ...
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Last Edit: 05.07.03 at 03:27:14 by Blazkowicz
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